Beginning ActionScript 2.0 / Edition 1by Nathan Derksen, Jeff Berg
Pub. Date: 04/24/2006
ActionScript 2.0, the scripting language for Macromedia Flash®, can be used to create complex, dynamic applications and spice up otherwise motionless web pages. Whether you are interested in developing a dynamic web application, building a personal portfolio, creating a game, or working with media, ActionScript 2.0 is useful for a wide range of tasks and this book will help you take full advantage of all that this scripting language has to offer.
As you explore the dozens of examples included inside, you'll find this book makes your learning experience a smooth process. Each example provides you with a detailed explanation of exactly what that particular code does. Whatever your background, mix of technical and artistic skills, or end goal, this book is a good starting point to get you where you want to go.
What you will learn from this book
- A variety of simple coding conventions that will help you create projects that are easy to read and update
- How to change the variables and content from one movie clip to another
- Techniques for running and debugging code
- How to use the drawing API, apply filters and blending modes, and work with the new Bitmap class
- The intricacies of working with text and applying visual styles to text
- Ways to integrate images, sound, video, and live camera feeds into your project
Who this book is for
This book is for readers who are interested in writing their own code using ActionScript 2.0. No prior programming experience is assumed.
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
Table of Contents
Chapter 1: Getting Started with Macromedia Flash.
Chapter 2: Getting Started with ActionScript 2.0.
Chapter 3: Understanding ActionScript Expressions and Loops.
Chapter 4: Exploring ActionScript Functions and Scope.
Chapter 5: Getting Started with Coding.
Chapter 6: Setting Up Flash Projects.
Chapter 7: Controlling Movie Clips.
Chapter 8: Pre-Loading Movies.
Chapter 9: Working with Components.
Chapter 10: Interacting with the User.
Chapter 11: Controlling Components.
Chapter 12: Debugging Debugged.
Chapter 13: Working with Vector Graphics.
Chapter 14: Applying Filter Effects.
Chapter 15: Working Directly with Bitmap Data.
Chapter 16: Using ActionScript for Animation.
Chapter 17: Automated Transitions.
Chapter 18: Handling Text.
Chapter 19: Using ActionScript for Media.
Chapter 20: Managing Video.
Chapter 21: Using ActionScript to Communicate with a Server.
Chapter 22: Reading XML.
Chapter 23: Communicating Between the Macromedia Flash Plug-in and the Browser.
Chapter 25: Uploading and Downloading Files.
Chapter 26: Communicating between the Flash Plug-in and the Operating System.
Chapter 27: Creating Custom Classes.
Appendix A: Exercise Answers.
Appendix B: Flash Keyboard Shortcuts.
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