Overview



Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks ...

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Beginning Android 4

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Overview



Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.





Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!





Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.





You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!





What you’ll learn


  • Develop Java-based mobile applications and games for a wide range of phones and devices.


  • Create user interfaces using WebKit and the Android widget framework.


  • Build location- and map-based applications drawing on live feeds over the Internet.


  • Incorporate activities, services, content providers, and broadcast receivers into your applications.


  • Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.


  • Build and experience the array of new WebM video and other multimedia APIs for Android and more.




Who this book is for


Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users.



Table of Contents


  1. The Big Picture


  2. How to Get Started


  3. Your First Android Project


  4. Examining Your First Project


  5. A Bit About Eclipse


  6. Enhancing Your First Project


  7. Rewriting Your First Project


  8. Using XML-Based Layouts


  9. Employing Basic Widgets


  10. Working with Containers


  11. The Input Method Framework


  12. Using Selection Widgets


  13. Getting Fancy with Lists


  14. Still More Widgets and Containers


  15. Embedding the WebKit Browser


  16. Applying Menus


  17. Showing Pop-up Messages


  18. Handling Activity Lifecycle Events


  19. Handling Rotation


  20. Dealing with Threads


  21. Creating Intent Filters


  22. Launching Activities and Sub-Activities


  23. Working with Resources


  24. Defining and Using Styles


  25. Handling Multiple Screen Sizes


  26. Introducing the Honeycomb UI


  27. Using the Action Bar


  28. Fragments


  29. Handling Platform Changes


  30. Accessing Files


  31. Using Preferences


  32. Managing and Accessing Local Databases


  33. Leveraging Java Libraries


  34. Communicating via the Internet


  35. Services: The Theory


  36. Basic Service Patterns


  37. Alerting Users via Notifications


  38. Requesting and Requiring Permissions


  39. Accessing Location-Based Services


  40. Mapping with MapView and MapActivity


  41. Handling Telephone Calls


  42. Fonts


  43. More Development Tools


  44. The Role of Alternative Environments


  45. HTML5


  46. PhoneGap


  47. Other Alternative Environments


  48. Dealing with Devices


  49. Where Do We Go from Here?




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Product Details

  • ISBN-13: 9781430239857
  • Publisher: Apress
  • Publication date: 12/20/2011
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 604
  • Sales rank: 828,749
  • File size: 5 MB

Meet the Author

Grant Allen has worked in the IT field for over 20 years, as a CTO, enterprise architect, and database administrator. Grant's roles have covered private enterprise, academia and the government sector around the world, specialising in global-scale systems design, development, and performance. He is a frequent speaker at industry and academic conferences, on topics ranging from data mining to compliance, and technologies such as databases (DB2, Oracle, SQL Server, MySQL), content management, collaboration, disruptive innovation, and mobile ecosystems like Android. His first Android application was a task list to remind him to finish all his other unfinished Android projects. Grant works for Google, and in his spare time is completing a Ph.D on building innovative high-technology environments. Grant is the author of Beginning DB2, and lead author of Oracle SQL Recipes and The Definitive Guide to SQLite.
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