Beginning Android Games

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Overview

Android is the new kid on the mobile devices block. Since its introduction in 2008, Android has gained a lot of ground in the market and continues its growth at an incredible pace. Part of the success of Android is the vast number of applications and games available through the Android market, making Android a worthy competitor to other mobile platforms.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for ...

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Overview

Android is the new kid on the mobile devices block. Since its introduction in 2008, Android has gained a lot of ground in the market and continues its growth at an incredible pace. Part of the success of Android is the vast number of applications and games available through the Android market, making Android a worthy competitor to other mobile platforms.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android Games will help you kick-start your project!

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of game development
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform
What you'll learn
  • How to set up and use the development tools for developing your first Android application
  • The fundamentals of game programming in the context of the Android platform
  • How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
  • How to develop two 2D games from scratch, based on the Canvas and OpenGL ES.
  • How to create a full-featured 3D game
  • How to publish your games, get crash reports and support your users
  • How to complete your own playable 2D OpenGL games
Who this book is for

This book is for people with basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

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Product Details

  • ISBN-13: 9781430230427
  • Publisher: Apress
  • Publication date: 4/21/2011
  • Edition number: 1
  • Pages: 688
  • Sales rank: 1,430,281
  • Product dimensions: 7.50 (w) x 9.20 (h) x 1.70 (d)

Meet the Author

Mario Zechner runs Badlogic Games, a game development shop focused on Android.

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Customer Reviews

Average Rating 3.5
( 5 )
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Sort by: Showing all of 5 Customer Reviews
  • Anonymous

    Posted October 21, 2013

    This book is  excellent for anyone who has Java experience and w

    This book is  excellent for anyone who has Java experience and want to make games for Android.  I have gone 
    through the entire book and I can say for sure that this book really covers everything you need to know.  

    I would say this book would be appropriate for, at the very least, anyone with Java experience; game programming and/or Android
    development isn't necessary.  However, I would personally recommend going through the first few official Android tutorials offered 
    by Google.
    I would say this book is NOT appropriate for anyone new to programming, or anyone who has basic programming experience with
    other languages, but have no experience with Java itself. (a few youtube tutorials and you'd probably be good to go, however.)

    All in all, I'm very glad i purchased this book.  Rather than teaching you like, "Ch 1: Building a platformer on Android," "Ch 2: building
    a scrolling shooter on Android," (like some other books i've read) it walks you through building a framework that makes it much
    easier to build games, supplying you with the knowledge you need to create reusable code that can apply to any games, 2D or
    3D, of any genre.
    Also notable, he teaches you how to use Canvas initially, which is fine for games that don't need the power of OpenGl, but then goes
    on to teach you how to use OpenGl 1.1 to make a 2D game, and a 3D game.  While OpenGl 1.1 lacks some (just a few) of the
    features of the newer OpenGl 2.0, it is much simpler, especially if you've never programmed graphics before.
    In the end, this is THE book i would recommend to anyone with Java experience that wants to make Android games.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted May 25, 2012

    Hi

    Hi pplz

    0 out of 4 people found this review helpful.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted July 31, 2011

    No text was provided for this review.

  • Anonymous

    Posted November 14, 2011

    No text was provided for this review.

  • Anonymous

    Posted May 13, 2011

    No text was provided for this review.

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