Beginning Blender: Open Source 3D Modeling, Animation, and Game Design / Edition 1

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design / Edition 1

3.0 2
by Lance Flavell
     
 

ISBN-10: 1430231262

ISBN-13: 9781430231264

Pub. Date: 12/29/2010

Publisher: Apress

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is alsoan important professional tool used in animated shorts, television commercials, and shows, as well as inproduction for films like Spiderman 2.Lance Flavell's Beginning Blender will

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Overview

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is alsoan important professional tool used in animated shorts, television commercials, and shows, as well as inproduction for films like Spiderman 2.Lance Flavell's Beginning Blender will give you the skills to start shaping newworlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the Blender 2.5 release in-depth. The book starts withthe creation of simple figures using basic modeling and sculpting. It thenteachesyou how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, andyou willeven learn the basics of games logic and how to deal with games physics.

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What you’ll learn

  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing andlip-syncing animations
  • How to put the games engine and physics to work to create full-featured games


Who this book is for

This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.

Table of Contents

  1. History and Installation
  2. The Interface
  3. Modeling
  4. Lighting and Procedural Textures
  5. UV Mapping
  6. Curves and NURBS
  7. Basic Rigging and Animation
  8. Advanced Rigging
  9. Making Movies
  10. Particles and Physics
  11. The Game Engine
  12. Going Further
  13. Companies That Use Blender
  14. Blender and GPL Terms of Use
  15. GNU Public License
  16. OpenContent License


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Product Details

ISBN-13:
9781430231264
Publisher:
Apress
Publication date:
12/29/2010
Edition description:
2010
Pages:
448
Product dimensions:
8.82(w) x 7.14(h) x 1.09(d)

Table of Contents

  1. History and Installation
  2. The Interface
  3. Modeling
  4. Lighting and Procedural Textures
  5. UV Mapping
  6. Curves and NURBS
  7. Basic Rigging and Animation
  8. Advanced Rigging
  9. Making Movies
  10. Particles and Physics
  11. The Game Engine
  12. Going Further
  13. Companies That Use Blender
  14. Blender and GPL Terms of Use
  15. GNU Public License
  16. OpenContent License


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