Beginning Blender: Open Source 3D Modeling, Animation, and Game Design [NOOK Book]

Overview

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping ...

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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

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Overview

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path.



Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. 





Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.



What youÂ’ll learn


  • How to create models using sculpt mode, extrusion modeling, and more


  • Go beyond playing with color to learn procedural texturing and UV mapping


  • How to use light and depth of focus to make are realistic-looking model


  • Adding rigging and realistic animation


  • Using the compositor for movie mixing and lip-syncing animations 


  • How to put the games engine and physics to work to create full-featured games




Who this book is for


This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set.



Table of Contents


  1. History and Installation


  2. The Interface


  3. Modeling


  4. Lighting and  Procedural Textures


  5. UV Mapping


  6. Curves and NURBS


  7. Basic Rigging and Animation


  8. Advanced Rigging


  9. Making Movies


  10. Particles and Physics


  11. The Game Engine


  12. Going Further


  13. Companies That Use Blender


  14. Blender and GPL Terms of Use


  15. GNU Public License


  16. OpenContent License




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Product Details

  • ISBN-13: 9781430231271
  • Publisher: Apress
  • Publication date: 12/29/2010
  • Sold by: Barnes & Noble
  • Format: eBook
  • Edition number: 1
  • Pages: 448
  • Sales rank: 655,031
  • File size: 17 MB
  • Note: This product may take a few minutes to download.

Meet the Author

Lance Flavell is a 3D modeling and animation teacher with an animation diploma from Auckland's Media Design School in New Zealand. He has a strong interest in teaching students how to use open source software, especially Blender, to create and explore 3D computer graphics.
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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted January 20, 2013

    Sucks

    Terrible book

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted January 19, 2013

    Too basic

    It felt more like a manual than a guide. Not enough detail. Ordering a different book.

    1 out of 1 people found this review helpful.

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