Beginning C++ Game Programming: Learn to program with C++ by building fun games

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch

1143661100
Beginning C++ Game Programming: Learn to program with C++ by building fun games

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch

47.99 In Stock
Beginning C++ Game Programming: Learn to program with C++ by building fun games

Beginning C++ Game Programming: Learn to program with C++ by building fun games

by John Horton
Beginning C++ Game Programming: Learn to program with C++ by building fun games

Beginning C++ Game Programming: Learn to program with C++ by building fun games

by John Horton

eBook

$47.99 

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Overview

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch


Product Details

ISBN-13: 9781838647650
Publisher: Packt Publishing
Publication date: 10/31/2019
Sold by: Barnes & Noble
Format: eBook
Pages: 746
File size: 17 MB
Note: This product may take a few minutes to download.

About the Author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Table of Contents
  1. C++, SFML, Visual Studio, and Starting the First Game
  2. Variables, Operators, and Decisions
  3. C++ Strings and SFML Time
  4. Loops, Arrays, Switches, Enumerations, and Functions
  5. Collisions, Sound, and End Conditions
  6. Object-Oriented Programming
  7. Dynamic Collision Detection and Physics
  8. SFML Views
  9. C++ References, Sprite Sheets, and Vertex Arrays
  10. Pointers, the Standard Template Library, and Texture Management
  11. Collision Detection, Pickups, and Bullets
  12. Layering Views and Implementing the HUD
  13. Sound E?ects, File I/O, and Finishing the Game
  14. Abstraction and Code Management
  15. Advanced OOP
  16. Building Playable Levels and Collision Detection
  17. Sound Spatialization and the HUD
  18. Particle Systems and Shaders
  19. Game Programming Design Patterns
  20. Game Objects and Components
  21. File I/O and the Game Object Factory
  22. Using Game Objects and Building a Game
  23. Before You Go...
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