Beginning C++ Game Programming / Edition 1

Beginning C++ Game Programming / Edition 1

4.0 1
by Michael Dawson
     
 

ISBN-10: 1592002056

ISBN-13: 9781592002054

Pub. Date: 05/13/2004

Publisher: Cengage Learning


This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++

Overview


This book approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary-the book starts at the beginning of C++ and game programming. Therefore, even readers without any previous programming experience can get as much out of the book as anyone else. Beginning C++ Game Programming presents a small but complete program for each new concept and a complete game program at the end of each chapter. It then presents readers with a final game project at the end of the book that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming.

Product Details

ISBN-13:
9781592002054
Publisher:
Cengage Learning
Publication date:
05/13/2004
Edition description:
Older Edition
Pages:
352
Product dimensions:
7.32(w) x 9.14(h) x 0.91(d)

Table of Contents


Introduction 1. Types, Variables, and Standard I/O: Lost Fortune 2. Truth, Branching, and The Game Loop: Guess My Number 3. For Loops, Strings, and Arrays: Word Jumble 4. The Standard Template Library: Hangman 5. Functions: Mad-Lib 6. References: Tic-Tac-Toe 7. Pointers: Tic-Tac-Toe 2.0 8. Classes: Critter Caretaker 9. Advanced Classes and Dynamic Memory: Game Lobby 10. Inheritance and Polymorphism: Blackjack

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >

Beginning C++ Game Programming 4 out of 5 based on 0 ratings. 1 reviews.
Guest More than 1 year ago
I am in the process of reading this book (about half way through) and I do have to admit that it is a great book but some of the material may be a bit confusing if you are someone like me and needs to know why I should do this or that. The book does a good job at explaning everything and how to do it, but provides little, if any, description of what certain things do and why you should include them. This was obviously a book that the author had intended on using as a 'reference guide' in a classroom that he would talk about to fill in the gaps. Overall though it is a great book for beginners to programming and C++ programming and I highly reccomend this book to anyone interested in game programming and who has no prior knowledge of C++ game programming.