Beginning C# Programming with XNA Game Studio

Beginning C# Programming with XNA Game Studio

by A.T. Chamillard
Beginning C# Programming with XNA Game Studio

Beginning C# Programming with XNA Game Studio

by A.T. Chamillard

eBook

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Overview

If you want to learn how to program games, you’ve come to the right place! In this book you’ll learn the basics of programming using the C# programming language. While we admit we love to program just about anything, developing games is one of the coolest things of all.

Most of the examples in this book are related to game development using XNA Game Studio. XNA Game Studio is a game development framework Microsoft distributes to make it easier for students, hobbyists, and professional game developers to develop games. Even better, with a membership on the App Hub, games developed using the framework can be uploaded and played on the Xbox 360. You can even sell your Xbox 360 games in the Xbox LIVE Indie Games area!

So you’ll learn how to program properly and you’ll learn how to build simple games using XNA. You’ll notice we said “learn how to program properly,” not “whack together games that seem to work.” This is a book that focuses on the correct way to write game software (and software in general), so there’s lots of discussion about our motivations for the particular design and coding decisions we make throughout the book.

The book assumes that you’ve never programmed before, so all the material starts at the most basic level. That means that anyone should be able to pick up the book and work their way through it without any prior knowledge. If you really just want to learn all the nuts and bolts of XNA, there are numerous books available for that, and you should buy one of those instead. If, however, you aspire to be a professional game programmer – whether as an indie game developer or in a large game company – then this book will give you a solid foundation for starting on that path.

Product Details

BN ID: 2940014046589
Publisher: Burning Teddy
Publication date: 12/21/2012
Sold by: Barnes & Noble
Format: eBook
File size: 10 MB

About the Author

The author retired from the U.S. Air Force after over 20 years, including 6 years spent teaching Computer Science at the U.S. Air Force Academy. He then joined the Computer Science faculty at the University of Colorado at Colorado Springs (UCCS) and immediately started building and teaching game development courses. He’s now the Program Director for the Bachelor of Innovation™ in Game Design and Development at UCCS.

The author also started Peak Game Studios, an indie game development company, with his two sons in 2007. The company has developed numerous games on work-for-hire contracts, released a commercial Windows game in 2010, and is currently working on a game for release on Xbox LIVE Indie Games in 2012. Except for one small Flash development, the company uses C# and XNA Game Studio for all development.
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