Beginning Direct3D Game Programming / Edition 1

Beginning Direct3D Game Programming / Edition 1

by Wolfgang Engel
     
 

Features Challenging and cuttingedge, but not intimidating to readers. Includes mathematical models for programming polygons, 3D transformation, lighting, shadows, transparency, and texture mapping. One of the first Direct 3D books based on DirectX 9.0 to be released. Author Bio Wolfgang Engel Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer… See more details below

Overview

Features Challenging and cuttingedge, but not intimidating to readers. Includes mathematical models for programming polygons, 3D transformation, lighting, shadows, transparency, and texture mapping. One of the first Direct 3D books based on DirectX 9.0 to be released. Author Bio Wolfgang Engel Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide and writes tutorials on Direct3D which are presented at www.GameDev.net as well as his own Web site, www.directxgraphics.net. He is the author of "Beginning Direct3D Game Programming" (0761531912).

Product Details

ISBN-13:
9781931841399
Publisher:
Course Technology, Inc.
Publication date:
03/28/2003
Edition description:
2ND BK&CDR
Pages:
440
Product dimensions:
7.38(w) x 9.16(h) x 0.94(d)

Table of Contents

Part 1: DirectX Graphics: Don't Hurt Me 1. History of Direct3D/DirectX Graphics 2. Overview of HAL and COM 3. Programming Conventions 4. 3D Fundamentals, Gouraud Shading, and Texture-Mapping Basics 5. The Basics 6. First Steps to Animation Part 2: Knee-Deep in DirectX Graphics Programming 7. Texture Mapping Fundamentals 8. Using Multiple Textures Part 3: Hardcore DirectX Graphics Programming 9. Shader Programming with the High-Level Shader Language 10. More Advanced Shader Effects 11. Working with Files 12. Using .md3 Files Appendices A: Windows Game Programming Foundation B: C++ Primer C: Mathematic Primer D: Creating a Texture with D3DXCreateTextureFromFileEx E: Game Programming Resource F: What's On the CD

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