Beginning DirectX 11 Game Programming / Edition 1

Beginning DirectX 11 Game Programming / Edition 1

1.5 4
by Allen Sherrod, Wendy Jones
     
 

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11,

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Overview

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.

Product Details

ISBN-13:
9781435458956
Publisher:
Cengage Learning
Publication date:
05/12/2011
Pages:
384
Sales rank:
594,847
Product dimensions:
7.30(w) x 9.10(h) x 1.00(d)

Table of Contents

Introduction. 1. The What, Why, and How of Direct X. 2. Your First DirectX Program. 3. 2D Rendering. 4. Text and Font Rendering. 5. Input Detection and Response. 6. Audio in DirectX. 7. 3D Primer. 8. Shaders and Effects. 9. Cameras and Models in Direct3D. 10. Conclusions. Appendix A: Chapter Answers. Index.

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