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Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
Introduction. 1. The What, Why, and How of Direct X. 2. Your First DirectX Program. 3. 2D Rendering. 4. Text and Font Rendering. 5. Input Detection and Response. 6. Audio in DirectX. 7. 3D Primer. 8. Shaders and Effects. 9. Cameras and Models in Direct3D. 10. Conclusions. Appendix A: Chapter Answers. Index.
Posted September 23, 2012
Posted August 17, 2012
I can't open this ebook on my nook color. It let me buy it, but now I can't read it!
This is why people pirate things: when they try to purchase them legally, they keep getting jacked around by stupid copyright law and DRM encrypted content.
I seriously hope your store fails, and with policies like this, I expect it won't take long.
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Posted May 19, 2011
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