Beginning Game Art in 3Ds MAX 8 / Edition 1

Beginning Game Art in 3Ds MAX 8 / Edition 1

by Les Pardew, Dan Whittington
     
 


Although 3ds Max is highly popular, there is currently a lack of thorough, instructional material specific to game art development. Beginning Game Art in 3ds Max 8 will teach by example, showing how to create art that could be used in a real game and explaining why it needs to be created in a specific way. It will include many step-by-step exercises enabling… See more details below

Overview


Although 3ds Max is highly popular, there is currently a lack of thorough, instructional material specific to game art development. Beginning Game Art in 3ds Max 8 will teach by example, showing how to create art that could be used in a real game and explaining why it needs to be created in a specific way. It will include many step-by-step exercises enabling readers to practice what they are learning along the way. After learning the fundamentals of 3ds Max 8, readers will cover everything from building game objects, worlds, and characters, to rigging characters and animating for games.

Product Details

ISBN-13:
9781592009084
Publisher:
Cengage Learning
Publication date:
12/08/2005
Edition description:
BK&CD-ROM
Pages:
368
Product dimensions:
7.02(w) x 9.58(h) x 0.89(d)

Table of Contents


1. How 3D Works in Games 2. Exploring the 3ds Max Interface 3. Building Game Objects 4. Building Complex Game Objects 5. Building Game Worlds 6. Creating Game Characters 7. Rigging Characters 8. 3D Animation

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >