- Shopping Bag ( 0 items )
From Barnes & NobleHere's one nice thing about starting out writing games with Python: It takes care of the details, so you can focus on solving problems. Here's another nice thing: The cross-platform pygame modules for handling graphics and sound. Using them, you can surprisingly powerful games without the hassles of coding C. Sure, you'll probably have to write low-level code at some point. But you'll be surprised how far you can get with Python, pygame, and this book.
Authored by Will McGugan (whose recent credits include MotorStorm for PS3), this book introduces you to a wide spectrum of game development challenges and solutions. Creating visual and audio effects. Making objects move. Accepting input from joysticks and keyboards. Endowing game characters with intelligence. Even getting started with 3D, OpenGL, and scene features. Think, for instance, fog.
Nothing foggy about the coverage, though: McGugan de-"mist"-ifies just about every area he ventures into. Bill Camarda, from the January 2008 Read Only