This book provides an introduction to the entire field of game programming. As readers work through the book, they will produce two working games: one in 2D and one in 3D--offering a good introduction to DirectX programming. Beginning with an introduction to basic Windows programming, this book quickly advances to the basics of DirectX programming, moving up from surfaces to textures and then to 3D models. This book offers coverage of the introductory concepts of game programming, paving the way for more advanced books on the subject. Readers will develop a working knowledge of the terminology and basics of game programming that will enable them to progress to more advanced game programming topics.
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
Introduction Part One: Windows Programming 1. Getting Started With Windows And DirectX 2. Windows Programming Basics 3. The Real-Time Game Loop Part Two: DirectX Programming 4. Your First DirectX Graphics Program 5. Bitmaps, Surfaces, and Animated Sprites 6. Tile-Based Scrolling and Level Editing 7. Jamming With DirectX Audio 8. Handling Input Devices 9. Creating A Complete 2D Arcade Game Part Three: 3D Programming 10. 3D Graphics Fundamentals 11. Creating Your Own 3D Models With Anim8or 12. Working With 3D Model Files 13. Developing Your Own 3D Engine 14. Creating A Complete 3D Action Game Part 4: Appendices Appendix A: Answers To The Chapter Quizzes