Beginning Game Programming

Overview


This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you ...
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Beginning Game Programming, Fourth Edition

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Overview


This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.
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Product Details

  • ISBN-13: 9781305258952
  • Publisher: Cengage Learning
  • Publication date: 6/24/2014
  • Edition number: 4
  • Pages: 448
  • Sales rank: 474,316
  • Product dimensions: 7.30 (w) x 9.00 (h) x 1.10 (d)

Meet the Author


Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).
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Table of Contents


PART I. INTRODUCTION TO WINDOWS AND DIRECTX. 1. Getting Started with the Windows SDK. 2. Listening To Windows Messages. 3. Initializing Direct3D. PART II. THE GAME PROGRAMMING TOOLBOX. 4. Drawing Textures. 5. Drawing with Direct2D. 6. Getting User Input. 7. Drawing and Animating Sprites. 8. Transforming Sprites. 9. Detecting Sprite Collisions. 10. Printing Text. 11. Scrolling the Background. 12. Playing Audio. 13. Rendering 3D Models. PART III. GAME PROJECT. 14. Creating the Anti-Virus Game. PART IV: APPENDICES. Appendix A. Configuring Visual C++ 2012. Appendix B. Resources for Further Study
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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted December 30, 2009

    Most Interesting and Productive

    This book is the best way to start game programming if you are serious about it and have a basic understanding of the c++ language. It starts out talking about some ways windows processes stuff and then goes right into learning the windows language. After a bit of the win32 API, it starts talking about DirectX. By the end of the book you will have a great understanding of basic game programming. It however does not go through a whole lot of game design, so if you are new to game development, don't expect to know how to make an entire game from this. The main pourpose of this book is to teach you how to draw, render, and move stuff. Along with some audio and getting input from the player.

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  • Anonymous

    Posted December 9, 2011

    No text was provided for this review.

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