Beginning Game Programming with Flash / Edition 1

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Overview

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.

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Product Details

  • ISBN-13: 9781598633986
  • Publisher: Cengage Learning
  • Publication date: 12/17/2007
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 272
  • Product dimensions: 7.48 (w) x 9.02 (h) x 0.77 (d)

Meet the Author

Hamsa has several years of experience working in multinational companies on the latest software technologies. Her work includes software development, database and software design, project management, training, documentation, testing and rollout. She has also been involved in co-ordination and management of a number of offshore software projects. She is currently employed as a Senior Web Engineer at Logitech Inc in Fremont, California where she works on development of sophisticated web and back-end software applications.
Hamsa is also an online faculty at the University of Phoenix where s he has had many years of teaching experience. She has been teaching Computer Science graduate and undergraduate courses in web development, project management, systems analysis and design and other technical areas. Using her practical industry experience she is able to provide relevant, real-world education to working adults at the university.
Hamsa has a Master's degree in Computer Science from the University of Manchester, Institute of Science and Technology, Manchester, UK.

Lakshmi Prayaga is a faculty member in the Computer Science department at the University of West Florida (UWF), Pensacola. She has a Masters in Software Engineering from the University of West Florida, a Masters in Business Management from the Alabama A & M University. She is currently completing her dissertation on the 'Efficacy of Games in Teaching Computer Science Concepts'. Lakshmi teaches the Internet Programming courses, Visual Programming and Game Development courses. Lakshmi is also a software consultant to DCF in Pensacola, where she works on web and database(SQL Server, Access) applications.

Lakshmi's research interests lie in the role of computers and technology in education and Web Applications. Recently, (January 2007) Lakshmi was the PI for a partnership 1.5 million dollar grant that was awarded by the Florida Department of Education, to the Escambia County School District and UWF to develop games to teach Mathematics to middle school students, with the focus of game design being, the relevance of Mathematics in Career choices. Lakshmi is also developing a gaming curriculum at the University of West Florida.

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Table of Contents

Chapter 1 Introduction to Flash GUI and Action Script Chapter 2 Introduction to Action Script Chapter 3 Interactivity - Adventure Game - Treasure Hunt Chapter 4 Animations Chapter 5 Collision detection and Response, Conditional Statements, Sound and Timer Chapter 6 A Picture puzzle game Chapter 7 Simple Simon Game Chapter 8 Racing Cars game with Physics (collisions, velocity and acceleration) Chapter 9 High scores game Chapter 10 Create an editable Quiz: Snakes and ladders

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