Beginning J2ME: From Novice to Professional / Edition 3

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Overview

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door!

This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Product Details

  • ISBN-13: 9781590594797
  • Publisher: Apress
  • Publication date: 4/22/2005
  • Series: The Expert's Voice in Java Series
  • Edition number: 3
  • Pages: 480
  • Product dimensions: 9.25 (w) x 7.50 (h) x 0.97 (d)

Meet the Author

Sing Li is a systems consultant, avid open source developer, and active freelance writer. With over two decades of industry experience, Sing is a regular contributor to printed magazines and e-zines, and has a sizable roster of book credits. Sing is an evangelist of the mobile Java, VoIP, and P2P evolution.

Jonathan Knudsen is a Java developer and noted author of several books, including Wireless Java: Developing with J2ME, Second Edition, Mobile Java, The Unofficial Guide to LEGO MINDSTORMS Robots, Learning Java, and Java 2D Graphics. Jonathan began his object-oriented programming career in Objective-C on the NeXT OS, soon thereafter suffering through a couple of purgatorial years in Microsoft's Visual C++, before graduating to Java in 1996. He has written extensively about Java and LEGO robots, including five books, a monthly online column called "Bite-Size Java," and articles for JavaWorld, EXE, NZZ Folio, and the O'Reilly Network. Jonathan holds a degree in mechanical engineering from Princeton University. You can find him at www.jonathanknudsen.com.

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Table of Contents

Ch. 1 Introduction 1
Ch. 2 Building MIDIets 11
Ch. 3 All about MIDIets 29
Ch. 4 Almost the same old stuff 39
Ch. 5 Creating a user interface 53
Ch. 6 Lists and forms 67
Ch. 7 Custom items 89
Ch. 8 Persistent storage I : MIDP record store 103
Ch. 9 Persistent storage II : file connection and PIM API 117
Ch. 10 Connecting to the world 143
Ch. 11 Wireless messaging API 165
Ch. 12 Bluetooth and OBEX 195
Ch. 13 Programming a custom user interface 231
Ch. 14 The game API 255
Ch. 15 3D graphics 275
Ch. 16 Sound, music, and video : MMAPI 305
Ch. 17 Performance tuning 331
Ch. 18 Protecting network data 343
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  • Anonymous

    Posted May 21, 2005

    much simpler than J2SE

    Yes, the authors say you can use this book to write Java applications for cellphones, PDAs and other mobile gadgets. But realistically, you may want to concentrate on cellphones. That market is [at least] an order of magnitude larger than PDAs or other ilk. So what does the book give you? Well by now J2ME has been out for several years. Sun has had time to refine it into quite a coherent offering. The book walks through the UI widgets. Much fewer and smaller than the J2SE, naturally, due to the physical constraints of the devices. I'm guessing that you come from programming J2SE. If so, the classes and packages in the book are easy to learn. The value in the book may be more in the second half. Here, there are chapters on writing a game, using 3D graphics and integrating audio and video. Enough to let you put together a simple game. Albeit nothing too fancy. Perhaps that would be the subject of a later book?

    1 out of 1 people found this review helpful.

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