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Have you thought about building games for your cell phone or other wireless devices? Whether you are a firsttime wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door!
This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, handson, and readytouse code examples. You will not be disappointed.
|Ch. 2||Building MIDIets||11|
|Ch. 3||All about MIDIets||29|
|Ch. 4||Almost the same old stuff||39|
|Ch. 5||Creating a user interface||53|
|Ch. 6||Lists and forms||67|
|Ch. 7||Custom items||89|
|Ch. 8||Persistent storage I : MIDP record store||103|
|Ch. 9||Persistent storage II : file connection and PIM API||117|
|Ch. 10||Connecting to the world||143|
|Ch. 11||Wireless messaging API||165|
|Ch. 12||Bluetooth and OBEX||195|
|Ch. 13||Programming a custom user interface||231|
|Ch. 14||The game API||255|
|Ch. 15||3D graphics||275|
|Ch. 16||Sound, music, and video : MMAPI||305|
|Ch. 17||Performance tuning||331|
|Ch. 18||Protecting network data||343|
Posted May 21, 2005
Yes, the authors say you can use this book to write Java applications for cellphones, PDAs and other mobile gadgets. But realistically, you may want to concentrate on cellphones. That market is [at least] an order of magnitude larger than PDAs or other ilk. So what does the book give you? Well by now J2ME has been out for several years. Sun has had time to refine it into quite a coherent offering. The book walks through the UI widgets. Much fewer and smaller than the J2SE, naturally, due to the physical constraints of the devices. I'm guessing that you come from programming J2SE. If so, the classes and packages in the book are easy to learn. The value in the book may be more in the second half. Here, there are chapters on writing a game, using 3D graphics and integrating audio and video. Enough to let you put together a simple game. Albeit nothing too fancy. Perhaps that would be the subject of a later book?
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