Beginning Java 5 Game Programming

Overview

If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's ...

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Overview

If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.

The use of Java in programming commercial games is rapidly expanding. "Beginning Java5 Game Programming" teaches beginner-level programmers how to program 2D and 3D games using the latest version of Java. The book begins by explaining the basics of Java programming so readers can get started right away learning to program for games. Using simple and accessible language and engaging tutorials, readers learn how to create powerful 2D and 3D gaming applications quickly and easily. By the end of the book, readers will have the skills they need to create a complete 3D game. The book is compatible with PC, Mac, and Linux and also features a CD-Rom that includes Java 2 Standard Edition and other tools and resources.

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Product Details

  • ISBN-13: 9781598631500
  • Publisher: Cengage Learning
  • Publication date: 4/25/2006
  • Edition description: BK&CD-ROM
  • Edition number: 1
  • Pages: 352
  • Product dimensions: 7.30 (w) x 9.10 (h) x 1.00 (d)

Meet the Author

Jonathan S. Harbour is a freelance writer, indie game developer and an Associate Professor of Game Development at the University of Advancing Technology in Tempe, Arizona. His current game project is "Starflight: The Lost Colony" (www.starflightgame.com).

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Table of Contents

Part I: Java for Beginners Chapter 1 Getting Started with Java 5 Chapter 2 Java Programming Essentials Chapter 3 Keyboard and Mouse Input Chapter 4 Sound Effects and Music Chapter 5 Creating Your First Java Game Part II: Java 2-D Game Programming Chapter 6 Java 2-D—Vector Graphics and Bitmaps Chapter 7 The Game Loop, Timing, and Threads Chapter 8 Basic 2-D Actors—the Infamous "Sprite" Chapter 9 Advanced Sprite Programming—Animation Chapter 10 Creating a Java Game Framework Chapter 11 Enhancing and Polishing Galactic War Chapter 12 Deploying Java Games on the Web Part III: Appendices Appendix A Chapter Quiz Answers Appendix B Recommended Books and Web Sites

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