Beginning Java Game Programming / Edition 2

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Overview

Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

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Product Details

  • ISBN-13: 9781598634761
  • Publisher: Cengage Learning
  • Publication date: 12/5/2007
  • Edition description: Older Edition
  • Edition number: 2
  • Pages: 368
  • Product dimensions: 7.20 (w) x 9.00 (h) x 1.00 (d)

Meet the Author

Jonathan Harbour taught game development as an Associate Professor at UAT (Tempe, AZ) for five years. He has written more than 20 books (plus revisions) on most of the major programming languages, such as C++, C#, VB, Java, and Python. He has also tackled hardware such as the Xbox, Xbox 360, Windows Phone, Android, Game Boy Advance and Pocket PC. He can be reached at www.jharbour.com.

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Table of Contents

Part I: Java for Beginners Chapter 1 Getting Started with Java 5 Chapter 2 Java Programming Essentials Chapter 3 Keyboard and Mouse Input Chapter 4 Sound Effects and Music Chapter 5 Creating Your First Java Game Part II: Java 2D Game Programming Chapter 6 Java 2D—Vector Graphics and Bitmaps Chapter 7 The Game Loop, Timing, and Threads Chapter 8 Basic 2D Actors—the Infamous "Sprite" Chapter 9 Advanced Sprite Programming—Animation Chapter 10 Creating a Java Game Framework Chapter 11 Enhancing and Polishing Galactic War Chapter 12 Deploying Java Games on the Web Part III: Appendices Appendix A Chapter Quiz Answers Appendix B Recommended Books and Web Sites

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Customer Reviews

Average Rating 3.5
( 7 )
Rating Distribution

5 Star

(2)

4 Star

(3)

3 Star

(1)

2 Star

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1 Star

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Sort by: Showing all of 7 Customer Reviews
  • Posted August 3, 2009

    A very good "how to book" to learn the basics.

    I can see the difficulty in writing books for beginners, yet in a scale of 1 to 10 this book scores a solid 7. Any author attempting this task risk losing the reader in the first few chapters. The reason is simple: it is at the mercy of the readers knowledge of the programming language in question. Game programming requires a wealth of preparation and a fair grasp of the language. Well, Mr. Harbour took a smart approach by feeding the reader with with some preliminary discussions of the the java platform and then on chapter three a real treat. A teaser overflowing with promises which are truly realized in the ensuing chapters.
    The book is good for those who have finished a primer. The very first skeleton program will encourage further study for the neophyte. The more experience programmer will be at home in the exploration of arcade action type games.
    I took the liberty of converting the applets to applications, simply because I enjoy using the entire screen. However, the applets work just fine and are delight.

    4 out of 4 people found this review helpful.

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    Posted March 11, 2012

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    Posted March 25, 2012

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    Posted January 23, 2010

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    Posted December 3, 2009

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    Posted March 6, 2011

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