Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers

by Wendy Stahler, Kaveh Kahrizi, Dustin Clingman
     
 

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Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear,

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Overview

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.

Product Details

ISBN-13:
9780735713901
Publisher:
New Riders
Publication date:
03/24/2004
Series:
New Riders Games Series
Pages:
475
Product dimensions:
7.40(w) x 9.10(h) x 1.20(d)

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