Beginning Programming with Java For Dummies / Edition 2

Beginning Programming with Java For Dummies / Edition 2

3.4 8
by Barry Burd, S. Hayes
     
 

See why Java is a great place to start programming

Get the scoop on what goes into a program and how to build one that works

This Java won't keep you up nights, because you have this handy book to show you the ropes! It lays the groundwork for the whole programming experience, shows you how to get started with Java, takes you through creating your first

See more details below

Overview

See why Java is a great place to start programming

Get the scoop on what goes into a program and how to build one that works

This Java won't keep you up nights, because you have this handy book to show you the ropes! It lays the groundwork for the whole programming experience, shows you how to get started with Java, takes you through creating your first programs, helps you solve programming problems, and even lets you in on some great tips.

Discover how to

  • Turn your instructions into code
  • Compile and run a program
  • Understand methods, classes, and objects
  • Use variables, values, and types
  • Work with Java "if" statements

Product Details

ISBN-13:
9780764588747
Publisher:
Wiley
Publication date:
04/04/2005
Series:
For Dummies Series
Edition description:
REV
Pages:
408
Product dimensions:
7.40(w) x 9.24(h) x 0.90(d)

Table of Contents

Introduction.

Part I: Revving Up.

Chapter 1: Getting Started.

Chapter 2: Setting Up Your Computer.

Chapter 3: Running Programs.

Part II: Writing Your Own Java Programs.

Chapter 4: Exploring the Parts of a Program.

Chapter 5: Composing a Program.

Chapter 6: Using the Building Blocks: Variables, Values, and Types.

Chapter 7: Numbers and Types.

Chapter 8: Numbers? Who Needs Numbers?

Part III: Controlling the Flow.

Chapter 9: Forks in the Road.

Chapter 10: Which Way Did He Go?

Chapter 11: How to Flick a Virtual Switch.

Chapter 12: Around and Around It Goes.

Chapter 13: Piles of Files: Dealing with Information Overload.

Chapter 14: Creating Loops within Loops.

Chapter 15: The Old Runaround.

Part IV: Using Program Units.

Chapter 16: Using Loops and Arrays.

Chapter 17: Programming with Objects and Classes.

Chapter 18: Using Methods and Variables from a Java Class.

Chapter 19: Creating New Java Methods.

Chapter 20: Oooey GUI Was a Worm.

Part V: The Part of Tens.

Chapter 21: Ten Sets of Web Links.

Chapter 22: Ten Useful Classes in the Java API.

Index.

Read More

Customer Reviews

Average Review:

Write a Review

and post it to your social network

     

Most Helpful Customer Reviews

See all customer reviews >