Beginning Programming with Java For Dummies / Edition 2

Beginning Programming with Java For Dummies / Edition 2

3.4 8
by Barry Burd, S. Hayes
     
 

ISBN-10: 0764588745

ISBN-13: 9780764588747

Pub. Date: 04/04/2005

Publisher: Wiley

See why Java is a great place to start programming

Get the scoop on what goes into a program and how to build one that works

This Java won't keep you up nights, because you have this handy book to show you the ropes! It lays the groundwork for the whole programming experience, shows you how to get started with Java, takes you through creating your first

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Overview

See why Java is a great place to start programming

Get the scoop on what goes into a program and how to build one that works

This Java won't keep you up nights, because you have this handy book to show you the ropes! It lays the groundwork for the whole programming experience, shows you how to get started with Java, takes you through creating your first programs, helps you solve programming problems, and even lets you in on some great tips.

Discover how to

  • Turn your instructions into code
  • Compile and run a program
  • Understand methods, classes, and objects
  • Use variables, values, and types
  • Work with Java "if" statements

Product Details

ISBN-13:
9780764588747
Publisher:
Wiley
Publication date:
04/04/2005
Series:
For Dummies Series
Edition description:
REV
Pages:
408
Product dimensions:
7.40(w) x 9.24(h) x 0.90(d)

Table of Contents

Pt. IRevving up7
Ch. 1Getting started9
Ch. 2Setting up your computer23
Ch. 3Running programs33
Pt. IIWriting your own Java programs45
Ch. 4Exploring the parts of a program47
Ch. 5Composing a program65
Ch. 6Using the building blocks : variables, values, and types89
Ch. 7Numbers and types103
Ch. 8Numbers? : who needs numbers?121
Pt. IIIControlling the flow139
Ch. 9Forks in the road141
Ch. 10Which way did he go?157
Ch. 11How to flick a virtual switch181
Ch. 12Around and around it goes195
Ch. 13Piles of files : dealing with information overload215
Ch. 14Creating loops within loops233
Ch. 15The old runaround245
Pt. IVUsing program units269
Ch. 16Using loops and arrays271
Ch. 17Programming with objects and classes289
Ch. 18Using methods and variables from a Java class303
Ch. 19Creating new Java methods325
Ch. 20Oooey GUI was a worm347
Pt. VThe part of tens359
Ch. 21Ten sets of Web links361
Ch. 22Ten useful classes in the Java API367

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