Beginning Scripting Through Game Creation

Overview

"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced. The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that
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Overview

"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events are introduced. The text also covers techniques that will help you become familiar with your audience and work iteratively to produce a finished program. Each chapter begins with an overview of the concepts that will be covered, followed by instructions on how to implement them, and finishing with a summary and review questions so you can practice your new skills. Simple games are used throughout the book to provide challenging but approachable examples that help you maximize your understanding of the concepts and skills being taught. You will learn essential skills that will enable you to build upon the book's projects and make them your own. Real-life examples and tips throughout the book help you think about and apply what you are learning. No prior programming or scripting experience is necessary, so you can get started right away with "Beginning Scripting Through Game Creation"!
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Product Details

  • ISBN-13: 9781598635119
  • Publisher: Cengage Learning
  • Publication date: 1/25/2008
  • Edition number: 1
  • Pages: 320
  • Product dimensions: 7.30 (w) x 9.00 (h) x 1.00 (d)

Meet the Author

Jeanine Meyer received an M.A. in mathematics from Columbia University and then worked in computing at various major companies before earning her Ph.D. from New York University. She then joined IBM Research in Yorktown Heights, New York, working in the robotics group. She left IBM to become a teacher, first at Pace University and later at Purchase College/SUNY. Jeanine is a tenured, full professor, the coordinator of the Mathematics/Computer Science Board of Study, and a member of the New Media Board of Study. She is the author of four books, covering such topics as multimedia, programming games, and creating databases for Web applications. She is a member of Phi Beta Kappa, Sigma Xi, the Association for Women in Science, and the Association of Computing Machinery. In addition, she is a featured reviewer for ACM Computing Reviews and is a frequent panelist for National Science Foundation grants.

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Table of Contents

Chapter 1: Development Environment
Chapter 2: Basics
Chapter 3: Extending the Basic Language
Chapter 4: Events and Event Handling and the Graphical User Interface
Chapter 5: Variables and Datatypes
Chapter 6: Functions and Parameters
Chapter 7: Application State
Chapter 8: Automating a Physical Application
Chapter 9: Objects
Chapter 10: Computed Animation
Chapter 11: Ballistics Simulation
Chapter 12: Discrete State Simulation
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