Beginning XNA 2.0 Game Programming: From Novice to Professional / Edition 1

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Overview

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you’ll learn

  • Game Planning and Programming Basics
  • 2-D Graphics, Audio, and Input Basics
  • Creating Your First 2-D Game
  • Improving Your First 2-D Game
  • Basics of Game Networking
  • Rock Rain Live!
  • 3-D Game Programming Basics
  • Rendering Pipeline, Shaders, and Effects
  • Lights, Camera, Transformations!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter Game

Who this book is for

Anyone approaching XNA programming for the Xbox 360 for the first time

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Product Details

  • ISBN-13: 9781590599242
  • Publisher: Apress
  • Publication date: 4/29/2008
  • Series: Expert's Voice in Game Programming Series
  • Edition description: New Edition
  • Edition number: 1
  • Pages: 456
  • Product dimensions: 7.14 (w) x 9.16 (h) x 0.95 (d)

Meet the Author

Alexandre Lob o is a passionate man. His first passion was reading, starting with large books Mark Twain, rico Ver ssimo, Jules Verne, Monteiro Lobato, Alexandre Dumas, and others when he was 7. At age 12, he discovered his next two passions: playing and creating games (by that time on his first Apple computer), and writing.

Many years later he's about forty now these passions still flourish. Now he's a teacher of academic game development courses, has written four books on the topic, and has participated in Brazilian gamse development contests, both as a contestant and as a judge. He has also written short story books, children's books, and young adult books, and in 2008 he released his first romance, The Name of the Eagle, currently available only in Portuguese. And, of course, he still loves to read, some favorite authors being Ken Follett and Paulo Coelho.

His ultimate passions starting in 1995 and still burning are his wife, Wal ria, and his kids, Nat lia and Rafael. Alexandre believes that lives needs passion to be lived entirely, and hopes that this book helps light this passion in readers' hearts. You can find his work at AlexandreLobao.com.

Bruno Evangelista is a lead programmer at Tectoy Digital (TTD.com). Previously, he was a graphics programmer at Ilusis (Ilusis.com) and a software engineer at Olympya (Olympya.com).

As an XNA developer, Bruno was a finalist in the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (Codeplex.com/xnanimation).

Besides his professional experience, Bruno had hosted some talks and courses about game development at conferences, including SIBGRAPI, SBGAMES and Microsoft Gamefest (Brazil). Bruno received bachelor's degree in computer science from Pontifical Catholic University of Minas Gerais in Brazil, and is a master's student in computer science at the Federal University of Minas Gerais. He lives in the beautiful city of Belo Horizonte, Brazil. His works can be found at BrunoEvangelista.com.

Jos Antonio Leal de Farias has been a games programmer since he acquired his first computer in 1985, when he tried to draw aliens on an 80x25 pixel screen. After obtaining a degree in computer science, he established one of the first game companies in Brazil in 1997, called Hardcode Entertainment. He has worked on many diverse gaming projects in Europe and the U.S. In 2004, he received the "Most Valuable Professional" award from Microsoft for his contributions to the Brazilian coding community. In 2006, he established the Sharp Games community, devoted to studying and spreading advice about the XNA platform. You can find the portal for Sharp Games at SharpGames.net.

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Table of Contents

Ch. 1 Game Planning and Programming Basics 1

Ch. 2 2-D Graphics, Audio, and Input Basics 17

Ch. 3 Creating Your First 2-D Game 43

Ch. 4 Improving Your First 2-D Game 69

Ch. 5 Basics of Game Networking 129

Ch. 6 Rock Rain Live! 161

Ch. 7 3-D Game Programming Basics 197

Ch. 8 Rendering Pipeline, Shaders, and Effects 227

Ch. 9 Lights, Camera, Transformations! 245

Ch. 10 Generating a Terrain 265

Ch. 11 Skeletal Animation 299

Ch. 12 Creating a Third-Person Shooter Game 339

Ch. 13 Closing Words 407

Index 411

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