Beginning XNA 2.0 Game Programming: From Novice to Professional / Edition 1

Beginning XNA 2.0 Game Programming: From Novice to Professional / Edition 1

by Alexandre Santos Lobao, Bruno Pereira Evangelista, Antonio Leal de Farias
     
 

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional

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Overview

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you’ll learn

  • Game Planning and Programming Basics
  • 2-D Graphics, Audio, and Input Basics
  • Creating Your First 2-D Game
  • Improving Your First 2-D Game
  • Basics of Game Networking
  • Rock Rain Live!
  • 3-D Game Programming Basics
  • Rendering Pipeline, Shaders, and Effects
  • Lights, Camera, Transformations!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter Game

Who this book is for

Anyone approaching XNA programming for the Xbox 360 for the first time

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Product Details

ISBN-13:
9781590599242
Publisher:
Apress
Publication date:
04/29/2008
Series:
Expert's Voice in Game Programming Series
Edition description:
2008
Pages:
456
Product dimensions:
7.14(w) x 9.16(h) x 0.95(d)

Related Subjects

Table of Contents

Ch. 1 Game Planning and Programming Basics 1

Ch. 2 2-D Graphics, Audio, and Input Basics 17

Ch. 3 Creating Your First 2-D Game 43

Ch. 4 Improving Your First 2-D Game 69

Ch. 5 Basics of Game Networking 129

Ch. 6 Rock Rain Live! 161

Ch. 7 3-D Game Programming Basics 197

Ch. 8 Rendering Pipeline, Shaders, and Effects 227

Ch. 9 Lights, Camera, Transformations! 245

Ch. 10 Generating a Terrain 265

Ch. 11 Skeletal Animation 299

Ch. 12 Creating a Third-Person Shooter Game 339

Ch. 13 Closing Words 407

Index 411

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