Behavioral Mathematics for Game AI

Behavioral Mathematics for Game AI

by Dave Mark
Behavioral Mathematics for Game AI

Behavioral Mathematics for Game AI

by Dave Mark

eBook

$34.99 

Available on Compatible NOOK Devices and the free NOOK Apps.
WANT A NOOK?  Explore Now

Related collections and offers

LEND ME® See Details

Overview

Welcome to Game Coding Complete, Third Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

Product Details

ISBN-13: 9781584506935
Publisher: Course Technology PTR
Publication date: 01/02/2009
Sold by: CENGAGE LEARNING
Format: eBook
Pages: 480
File size: 7 MB

About the Author

Dave Mark is the President and Lead Designer of Intrinsic Algorithm, LLC, an independent game development studio and AI consulting company in Omaha, NE. He has been programming since 1984 when he was in high school. Much to the dismay of his teacher, he wrote his first text adventure on the school s DEC PDP-1144. After a brief detour in the music business as a composer/arranger, keyboard player and recording engineer during the early 90s, he re-entered the technology arena in 1995. After being in the IT consulting and development world for 8 years, Dave left to start game, simulation and AI consulting company, Intrinsic Algorithm LLC with his wife, Laurie. He was a contributor to the AI Game Programming Wisdom series and is a regular columnist at AIGameDev.com.

Table of Contents

Part I: Introduction 1: Why Behavioral Mathematics 2: Observing the World 3: Converting Behaviors to Algorithms Part II: Decision Theory 4: Defining Decision Theory 5: Game Theory 6: Rational vs. Irrational Behavior 7: The Concept of Utility 8: Marginal Utility 9: Relative Utility Part III: Mathematical Modeling 10: Mathematical Functions 11: Probability Distributions 12: Response Curves 13: Factor Weighting Part IV: Behavioral Algorithms 14: Modeling Individual Decisions 15: Changing a Decision 16: Variation in Choice
From the B&N Reads Blog

Customer Reviews