Beyond Countless Doorways : A d20 Book of Planes

Overview

Beyond the scope of the mundane world lie the infinite planes: heavens, hells, alternate worlds, alien realms-all harboring treasures beyond imagining. Four veteran game designers from the classic Planescape setting have reunited to write this collection of 18 modular, all-new planes.

Each plane is fully described and ready for exploration. Together they form a complete cosmological framework for any campaign. The book also contains dozens of new monsters, NPCs, feats, and ...

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Overview

Beyond the scope of the mundane world lie the infinite planes: heavens, hells, alternate worlds, alien realms-all harboring treasures beyond imagining. Four veteran game designers from the classic Planescape setting have reunited to write this collection of 18 modular, all-new planes.

Each plane is fully described and ready for exploration. Together they form a complete cosmological framework for any campaign. The book also contains dozens of new monsters, NPCs, feats, and magic items unique to these planes, plus guidelines for creating parallel worlds for your own campaign. All rules are compatible with v. 3.5 of the d20 System.

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Product Details

  • ISBN-13: 9781588469755
  • Publisher: Wizards of the Coast
  • Publication date: 10/1/2004
  • Pages: 222
  • Product dimensions: 8.64 (w) x 10.94 (h) x 0.68 (d)

Table of Contents

Foreword 4
Introduction: Through the First Door
A Planescape Reunion 6
Overview 6
Using the Core Cosmology 7
Using This Book 7
Chapter 1 The Countless Worlds
Types of Planes 8
Planar Movements 13
Diagram: Planar Connections 15
Planar Pathways and Junctions 15
Languages and the Planes 20
Outsiders and Extraplanar Creatures 20
Planar Wardens 20
The Purveyors of Dichotomy 21
Planar Events 23
Planar Magic Items 24
A Sample Planar Journey 25
Chapter 2 Avidarel, the Sundered Star
The Death of a Plane 27
The Laws of the Sundered Star 27
Sparks of Hope 28
Inhabitants 29
The Last Tower 31
The Hagridden Mine 33
Using Avidarel 36
Chapter 3 Carrigmoor
Physical Description 37
History 38
Locations of Interest 38
Inhabitants 40
Map: Carrigmoor 41
Using Carrigmoor 47
Chapter 4 Curnorost, Realm of Dead Angels
The Nature of Curnorost 48
Inhabitants 49
The Inner Reaches 51
The Field of Broken Avengers 52
The Psychomanteum 52
Map: Curnorost 53
The Garden of Afflictions 53
The Citadel of Reminiscence 54
The Mountains of Eternal Grief 55
Using Curnorost 55
Chapter 5 The Crystal Roads of Deluer
A Crystalline Lattice 56
Magic in Deluer 56
Arrival Points 56
Inhabitants 56
Hit-and-Run Mining 61
Map: Deluer (Vicinity of the Palace) 61
Life in Deluer 62
The Mithral City 62
Using Deluer 64
Chapter 6 Dendri (Expansion 11)
Special Conditions 65
Inhabitants 65
Onslaught of the Formians 67
Locations of Interest 68
Map: Hive-City of Hradec 69
The Aranea Resistance 70
Individuals of Interest 72
Using Dendri 74
Chapter 7 Faraenyl
Physical Description 77
Locations of Interest 78
Map: Faraenyl 79
Inhabitants 82
Secrets of Faraenyl 84
Using Faraenyl 85
Chapter 8 Burning Shadows of Kin-Li'in
A Subterranean Hell 88
The Fallen Palace 90
Nar-Har'an 91
The Font of Fire 92
The Font of Frost 92
Xar-el's Warren 92
Map: Xar-el's Warren 94
The Awarkened One 95
Inhabitants 95
Using Kin-Li'in 98
Chapter 9 The Lizard Kingdoms
Physics and Cosmology 99
History 100
Map: The Lizard Kingdoms 101
Locations of Interest 101
Map: River City 103
Inhabitants 105
Using the Lizard Kingdoms 112
Chapter 10 The Maze
Physical Description 114
Rules of the Maze 115
Sample Paths 115
Secrets of the Maze 117
Inhabitants 118
Using the Maze 122
Chapter 11 Mountains of the Five Winds
History 123
Life Below the Cloud 123
Map: The Mountains of the Five Winds 125
Life Above the Cloud 129
Using the Mountains of the Five Winds 134
Chapter 12 Ouno, the Storm Realm
Physics and Cosmology 136
History 137
Locations of Interest 137
Map: Plunder Island 138
Inhabitants 139
Using Ouno 143
Chapter 13 Palpatur
A Historical Trauma 145
Palpatur Today 147
Bioleche 147
Remnants of War 148
Getting in and Getting Out 149
Inhabitants 150
Locations of Interest 152
Map: Sorrow's Heart 153
Individuals of Interest 153
Using Palpatur 155
Chapter 14 Sleeping God's Soul
Above the Skin, and Below 157
Living in the Soul of a God 158
Inhabitants 159
Map: The Master of the Gears 161
The Sea of Figments 163
Using Sleeping God's Soul 164
Chapter 15 The Ten Courts of Hell
Physics and Cosmology 165
The Yama Kings 165
The Courtiers 166
Locations of Interest 166
Map: The First Court 167
Map: Hunger Prison 169
Map: Hall of Judgment 170
Inhabitants 171
Using the Ten Courts of Hell 177
Diagram: The Ten Courts and Conjunctions 178
Chapter 16 Tevaeral, Magic's Last Stand
A World of Fading Magic 179
History 180
The Stronghold at Naev 180
Map: Tevaeral (Vicinity of Naev) 181
The Unity 183
Map: Naev 185
Inhabitants 186
Using Tevaeral 186
Chapter 17 Venomheart, Haven of the Sleep Pirates
An Unusual Pirate 189
Neverest 190
The Aged Manor 192
The Trove 194
Pirating Sleep 194
Frequented Ports 194
An Archfoe 195
Using Venomheart 196
Chapter 18 The Violet
Into the Violet 197
Inhabitants 199
Hidden Storehouses and Prisons 200
The Couatl Sanctuary 203
Using the Violet 204
Chapter 19 The Primal Gardens of Yragon
The Secret History of Yragon 205
Inhabitants 207
Slave Raids 211
Yragon 212
Using Yragon 213
Map: Yragon 213
Chapter 20 Through the Looking Glass
Alternate History 214
The Ultimate Transposition 216
Other Alternates 219
Appendix Adventure Summary
Adventure Hooks 221
Open Game License 222
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