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Beyond the Mountains of Madness: An Epic Campaign and SourceBook based on 0 ratings. 1 reviews.
I game-mastered the prologue and the first scenario of BtMoM for my gaming group, and I am compelled to say, it went VERY well. Everyone had fun, especially me, and we are all looking forward to continuing the campaign. Since the book is almost 400 information-packed pages, I was a bit daunted at first. The level of background detail is unprecedented, and my players were blown away by the intimate level of detail, and all the possibilities. The Non-Player-Character development is so good that even my trigger-happy investigtors were doing research, interacting with the npc's, questioning them, and role-playing their character's accents !! (That is instead of immediately dynamiting anything which seems vaguely suspicious, which is their normal m/o.) If the remaining chapters of the campaign play out even half as nicely, then BtMoM is the greatest published Call of Cthulhu campaign ever. Move over, Masks.