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The Big Book of Humorous Training Games: Dozens of Games for Popular Training Topics, from Customer Service to Time Management

( 4 )

Overview

To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interested and make learning fun!

The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers ...

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The Big Book of Humorous Training Games

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Overview

To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interested and make learning fun!

The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation time and maximized training success.

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Product Details

  • ISBN-13: 9780071357807
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 6/27/2000
  • Series: Big Book Series
  • Edition number: 1
  • Pages: 279
  • Sales rank: 358,111
  • Product dimensions: 9.20 (w) x 7.22 (h) x 0.87 (d)

Meet the Author

Doni Tamblyn, is President of the San Francisco based training company, Humor Rules. Over the past 10 years she has delivered hundreds of seminars and presentations to organizations around the world.

Sharyn Weiss, is a performance consultant and trainer with 15 years of experience working with non-profit and corporate groups. she has an MA in Training and Development. This is her second book on experiential training.

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Table of Contents

Chapter 1. Five Games to Make You a Naturally Funny Trainer.

Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills.

Chapter 3. Five Games to Create Intrinsically Motivating Managers.

Chapter 4. Five Games to Construct Creative, Cooperative Teams.

Chapter 5. Five Games to Help People Deal with Change.

Chapter 6. Five Games to Develop Relaxed, Engaging Speakers.

Chapter 7. Five Games to Increase Emotional Intelligence.

Chapter 8. Five Games to Reduce Workplace Negativity.

Chapter 9. Five Games to Help Employees Deal with Difficult People.

Chapter 10. Five Games to Take the Fear Out of Assertiveness.
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Customer Reviews

Average Rating 3
( 4 )
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Sort by: Showing all of 4 Customer Reviews
  • Anonymous

    Posted February 19, 2001

    Humor Opened Doors and Minds

    I recently purchased a copy of this book as I was preparing to facilitiate a workshop on respect in the workplace. I had used games in previous training sessions but was pleasantly surprised when I came across this book. I referred specifically to Chapter 8, dealing with reducing workplace negativity. At the workshop, I found that the games really triggered a powerful response from the participants because their concerns became very obvious in a non-threatening way during the games. The real benefit of the games was what happened at the debriefing portion of each game session. Our discussion of issues turned into in-depth problem-solving. One participant said that an issue that had been festering with her for over three years was effectively resolved because the matter was finally discussed openly. As a training facilitator, I was very pleased with the responses which resulted from the games. Fifty games set out in a manner that is easy to follow, easy to understand, and clearly focused on the concern being addressed, each game in a group probes deeper into the issues without getting personal. The final game in each group leads workshop participants to make a commitment to change. The structure of the games also permitted enough flexibility to address a group's specific workplace behaviors thereby making the exercise very relevant to the group. Based on the responses from participants in my recent workshop, the point of the games came through clearly and effectively and will result in real change in their workplace. Very powerful catalysts, your games are. I must also say that I am thoroughly enjoying this book. As a human resource consultant and trainer, I am always looking for new ways of thinking about change. This book is stimulating my mind to find other ways to present ideas in a fun and creative manner. Doni and Sharyn really helped make my job as a facilitator easier by giving me such powerful tools. I am keeping my eyes open to purchase other books by Doni & Sharyn to add to my library. I can hardly wait for their new book, LAUGH AND LEARN: 95 WAYS PEOPLE WHO TEACH CAN USE HUMOR TO BOOST THE BRAIN.

    2 out of 2 people found this review helpful.

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  • Anonymous

    Posted March 26, 2004

    Good activities with good set-ups

    Good book for activities. What's unique about this one is that they offer not only good activities, but some fun ways to introduce them or set them up. Had me laughing just reading them! Some of the activities are lame, but most are fun. I've used several and been successful with most. I'd also recommend Brian Miller's Quick Teambuilding Activities if you want some snappy activiites that are quick and to the point.

    1 out of 1 people found this review helpful.

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  • Anonymous

    Posted June 7, 2008

    A reviewer

    Completely worthless. The games are sophmoric, and the humour comes from the amateur stand up routine that is scripted at the beginning of each section. I cannot use even one of these games in a professional setting.

    0 out of 2 people found this review helpful.

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  • Anonymous

    Posted January 22, 2010

    No text was provided for this review.

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