The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do (Big Book of Business Games Series) / Edition 1

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Overview

The fun way to lift morale in any work group!

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to:

  • Raise sagging morale in a department
  • Liven up boring staff meetings
  • Improve communication
  • Promote a culture of harmony and cooperation
  • Have fun with your work team

Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!

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Product Details

  • ISBN-13: 9780070465138
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 12/1/1997
  • Series: Big Book Series
  • Edition number: 1
  • Pages: 238
  • Sales rank: 122,603
  • Product dimensions: 7.40 (w) x 9.30 (h) x 0.61 (d)

Meet the Author

Dr. John W. Newstrom and Edward E. Scannell are respected authors, professional speakers, and seminar leaders. They are the coauthors of McGraw-Hill's best-selling Games Trainers Play series, which has sold more than 250,000 copies.

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Table of Contents

Acknowledgements.Introduction to Team-Building Games.How to Use This Book.Icebreakers: Getting to Know Each Other Better.Who Are We? Creating Team Identity.What Can Teamwork Achieve? Demonstrating Its Value.Who Can We Trust? Building Mutual Support.How Shoud We Proceed? Setting Team Goals and Norms.How Are We Doing? Improving Teamwork.How Can We Stretch Our Minds? Problem-solving and Creativity Games.Can We Get Along Better? Learning to Communicate and Cooperate.Can We Work Together? Energizing Team Meetins.What Lies Ahead? Coping with Change.how Can We Have More Fun? Taking time to Play.How Can We Build Self-esteem? Affirming Ourselves through Games.
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Sort by: Showing all of 4 Customer Reviews
  • Anonymous

    Posted March 26, 2004

    Nothing much

    I got this book and also Miller's Quick Teambuilding Activities for Busy Managers to add to my collection. This one had nothing much i didnt already have. The activities were kinda boring and some were'nt even what I would call activities, but rather topics for discussion. The layout, like others in the 'The big book of...' series was easy to navigate and concise. The Big Book of Humours Training Games had many more good activities that can be easily used for Teambuilding (which is why i then decided to get this one!). More than either of these, though, I'd recommend Millers book, much better activities and even a good chapter on what to do about what can go wrong in activities and how to avoid or fix.

    0 out of 1 people found this review helpful.

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  • Anonymous

    Posted July 5, 2002

    Learn as they learn

    All ages, sizes, and types of groups are accomidated. Reading the book also jumpstarts other ideas and games you can create yourself. The most helpful contents are the discussion questions that teach users how to interpret the games and sucessfully lead group reflections and discussions.

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  • Anonymous

    Posted April 10, 2002

    Be creative on your own

    Though this book is not a terrible guide for those who are new to training, there is nothing in this book you couldn't think of on your own. This book was not helpful to me, and I opted to create some of my own games instead.

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  • Anonymous

    Posted August 22, 2010

    No text was provided for this review.

Sort by: Showing all of 4 Customer Reviews

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