Blender Compositing and Post Processing

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Overview

From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.

Overview

Explore Blender compositor to create spectacular visuals
Make the most out of ...

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Blender Compositing and Post Processing

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Overview

From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage.

Overview

Explore Blender compositor to create spectacular visuals
Make the most out of Blender's node-based compositing architecture
Step-by-step guide full of practical examples

In Detail

Blender Compositing allows you to assemble and enhance an image (or movie). Using Composition nodes, you can glue two pieces of footage together and colorize the whole sequence all at once. You can enhance the colors of a single image or an entire movie clip in a static manner or in a dynamic way that changes over time (as the clip progresses).

Blender Compositing and Post Processing enables you to attain a firm grounding in order to arrive at a desired look of the film, with more ease and efficiency. You will also learn how to create and manage compositing flows that are effective and productive in meeting project deadlines.

Blender Compositing and Post Processing will take you through different compositing terminologies, concepts, and their implementations in Blender Compositions. You will indulge in procedural and practical illustrations on color space, image grading, relighting, and focusing.

This book is a one stop solution for you to attain state of the art compositing skills for creating mind blowing visuals and productive composites, using Blender compositor. By the end of the book you should have the confidence to tackle a complex shot from planning to polish.

What you will learn from this book

Explore color spaces and grading techniques
Discover what goes in and out of Blender compositor
Understand generic render passes and layers
Work on advanced compositing techniques like relighting, texture mapping, and focusing
Get to grips with keying, masking, and filtering techniques
Grade using the Bezier curve
Make the image more realistic using camera effects
Import footage into the node editor

Approach

This book is a step-by-step compositing guide, with lots of illustrations and practical approaches and implementations to attain a desired visual quality to a deadline. Each chapter progressively adds to your skillset, covering a wide range of CG film making compositing concepts.

Who this book is written for

This book is for digital CG artists looking to add photo realism and life to their footage. This book also assists technical CG artists in strategizing and implementing productive lighting. If you are new to Blender or compositing, this book will guide you step by step in gaining compositing skills.

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Product Details

  • ISBN-13: 9781782161127
  • Publisher: Packt Publishing
  • Publication date: 1/22/2014
  • Pages: 114
  • Sales rank: 1,505,044
  • Product dimensions: 7.50 (w) x 9.25 (h) x 0.24 (d)

Meet the Author

Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as CG Supervisor at Xentrix Studios Pvt Ltd, India. Although he graduated in Electrical and Electronics in 2004 he has always had a great passion for comics and cartoons. During graduation, his passion got him attracted to web designing and 3D animation. As Mythravarun has always believed in transforming his passion into a career, he decided to go for it. He started to learn 3D graphics and web designing on his own and started to work as a part-time illustrator and graphic designer. After consistent effort he could finally move into 3D animation in 2005 to chase his dream of making 3D animation his career. With a decade of experience in several TV series, theme park ride films, and features, he now deals with creating and setting up CG lighting and compositing pipelines, providing a creative direction for CG projects. He also did research and development on several render engines, to have a stable future for the studio, and many more. Midway through his career, Mythravarun encountered Blender and was fascinated by its features, yet still being open source. This made him dig deep into Blender to get a better understanding. As a hobby and secondary interest, he composes music and writes blogs on social awareness. The following are some of his websites: http://www.mythravarun.com, http://www.senseandessence.com, http://www.charliesmile.com, http://www.youtube.com/thevroad, http://www.youtube.com/joyasysnthesis, and joyasynthesis.blogspot.ins

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Customer Reviews

Average Rating 4.5
( 3 )
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Sort by: Showing 1 – 2 of 3 Customer Reviews
  • Anonymous

    Posted March 5, 2014

    Blender Compositing and Post Processing it's a great e-book for

    Blender Compositing and Post Processing it's a great e-book for begginner and intermediate Blender users who wants to have a better understanding of how Blender Compositor works. The book covers all the details of the technical part that an post processing artist needs to know, like image formats, color modes, color spaces, passing through all render passes and their functions, color management, etc. After explain all the structure to a better comprehension of the compositor and how it works, the book begin to covering a more pratical part, explaining image manipulation and grading techniques. It's a very didactic book, easy to read and easy to understand.

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  • Anonymous

    Posted February 14, 2014

    This book is an excellent resource for Blender users at any leve

    This book is an excellent resource for Blender users at any level. It is clear and concise for beginners,
    explains advanced techniques for intermediate users, and is a great reference for experienced users.
    The first few chapters are particularly valuable due to the fact that they explain much about the
    fundamentals of digital graphics, including things like blending modes, and color grading. It's great to
    be able to have a book that can give a quick reference on those fundamentals, and at the same time,
    stretch your brain with more complex tasks like masking, and post-render texture mapping. I will
    continue to use it as a resource for increasing my efficientcy, and broading my knowledge of blender,
    compositing, and digital graphics. 

    Was this review helpful? Yes  No   Report this review
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