Blender Cycles: Lighting and Rendering Cookbook

Overview

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the ...

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Blender Cycles: Lighting and Rendering Cookbook

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Overview

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it’s time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.

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Product Details

  • ISBN-13: 9781782164609
  • Publisher: Packt Publishing
  • Publication date: 11/27/2013
  • Pages: 274
  • Sales rank: 841,143
  • Product dimensions: 7.50 (w) x 9.25 (h) x 0.58 (d)

Meet the Author

Bernardo Iraci was born in Livorno, Italy in 1985. He graduated in Economics in 2009, but he has always had a great passion for computers, especially gaming. During the later part of his studies he also developed a passion for 3D graphics, and he soon decided that this was the career path he wanted to follow. During this time, Bernardo understood that pursuing what you want in life is the most important thing you can do. He mainly taught himself graphics, but later on he took part in some online courses on the subject of computer graphics. In 2010 he moved to Warsaw, Poland, where he was finally able to start working full time in the computer graphics field as a 3D generalist for movies, VFX, and advertisements. He then started to also work as a freelancer. Bernardo constantly works to improve his skills and knowledge about computer graphics, and he thinks that this is the only way to keep up in this field. When he is not busy with graphics, Bernardo loves to travel, watch movies, and play the guitar.

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