Blue Rose: RPG

Overview

Aldis, the Kingdom of the Blue Rase, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Sovereign's Finest strive to protect Aldis from threats like the Lich Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and dark magic left over from the Shadow Wars of the Sorcerer Kings. Aided by the rhydan - their psychic animal companions - the champions of the Blue Rose guard the Light against the power of the Shadow.

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Overview

Aldis, the Kingdom of the Blue Rase, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Sovereign's Finest strive to protect Aldis from threats like the Lich Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and dark magic left over from the Shadow Wars of the Sorcerer Kings. Aided by the rhydan - their psychic animal companions - the champions of the Blue Rose guard the Light against the power of the Shadow.

Blue Rose, the Roleplaying Game of Romantic Fantasy, allows you to adventure in the fantastic world of Aldea. Based on the world's most popular roleplaying system, Blue Rose gives you everything you need to play. In it, you will find:

A streamlined game system, requiring only a single twenty-sided die to reslove any action you heroes may take.

Fast and dramatic action resolution, with systems for everything from fighting to social repartee.

Complete and flexible rules for hero creation, with options to play rhydan (intelligent psychic animals) as well as humans, sea-folk, the night people, or the mystical vata.

A complete system of arcane and psychic powers, from empathy to the darkest depths of sorcery.

A system for defining your hero's light and shadow natures, and using the strength of your hero's conviction to influence the flow of the game.

Narrator advice, and the introductory adventure THE CURSE OF HARMONY, everything you need to begin telling your own stories in the magical world of Blue Rose.

The word has gone out, the land of Aldis needs heroes! Will you answer the call? Join the sovereign's Finest and the Knights of the Blue Rose in safeguarding the kingdom and its people. Swear your allegiance to the Light and to the rightful Sovereign... For Aldis, and the Queen!

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Product Details

  • ISBN-13: 9781932442229
  • Publisher: Green Ronin Publishing
  • Publication date: 8/1/2005
  • Pages: 224
  • Product dimensions: 8.50 (w) x 11.00 (h) x 0.50 (d)

Table of Contents

Credits 1
Introduction 6
What Is Roleplaying? 6
What Is Romantic Fantasy? 6
The Basics of the Game 8
The Core System 8
The Narrator 8
The Heroes 8
Game Play 9
Die Rolls 9
Checks 9
Difficulty 9
Trying Again 10
Circumstance Modifiers 10
Time and Checks 10
Tools 10
Making Checks Without Rolls 10
Aiding Others 11
Types of Checks 11
Attack Rolls 11
Saving Throws 11
The Combat Round 12
Conviction 12
Important Terms 12
Bibliography 13
Chapter I The World of Aldea 16
History 16
The Mythic Age 16
The Old Kingdom 21
The Empire of Thorns 23
The Rebirth of Aldis 24
Daily Life in Aldis 26
Nonhumans in Aldis 26
Government 28
Education 32
Marriage and Romance 32
Crime and Justice 33
The Arcane Arts in Daily Life 33
Religion 34
Alliances and Organizations 36
The Sovereign's Finest 36
The Sovereign's Guard 37
The Knights of the Blue Rose 37
Spirit Dancers 38
Threats to Aldis 38
Unscrupulous Merchants 38
Fallen Nobles 38
Bandits and Pirates 39
The Silence 40
Shadow Cults 40
Arcane Relics 40
Shadowgates 41
Sorcery 41
The Geography of Aldis 42
Lands Outside Aldis 47
The Veran Marsh 47
Jarzon 48
Kern 49
Rezea 50
The Roamers 51
Chapter II Creating Your Hero 52
Abilities 52
Choosing Ability Scores 52
The Abilities 53
Altering Ability Scores 54
Nonexistent Ability Scores 54
Backgrounds 54
Choosing a Background 54
Background Features 55
Humans 55
Night People 57
Rhydan 57
Sea-Folk 59
Vata 60
Roles 60
Level-Dependent Benefits 61
Role Descriptions 61
Adept 62
Game Abilities 62
Adept Paths 62
Expert 64
Game Abilities 64
Expert Paths 64
Warrior 66
Game Abilities 66
Warrior Paths 66
Level Advancement 68
Mixed-Role Heroes 68
Characteristics 69
Details 69
Calling 70
Alignment and Natures 71
Conviction 73
Reputation 74
Chapter III Skills 75
Skill Basics 75
Acquiring Skills 75
How Skills Work 76
Skill Descriptions 77
Skill Name 77
Acrobatics 77
Chapter IV Feats 90
Acquiring Feats 90
Feat Descriptions 90
Chapter V Arcana 107
Learning and Using Arcana 107
Using Arcana 107
Maintaining Arcana 109
Arcana Descriptions 110
Sorcery: The Shadow Art 126
Corruption 126
Chapter VI Wealth and Equipment 128
Wealth 128
Wealth Score 128
The Wealth Check 128
Losing Wealth 129
Gaining Wealth 129
Selling Things 130
Weapons 130
Weapon Descriptions 132
Masterwork Weapons 137
Arcane Weapons 137
Armor 137
Armor Descriptions 137
Masterwork Armor 139
Goods and Services 139
Adventuring Gear 139
Tools and Skill Kits 140
Clothing 142
Food, Drink, & Lodging 142
Mounts & Related Gear 143
Transportation 144
Services 144
Arcane Elixirs and Stones 145
Arcane Elixirs 145
Arcane Stones 146
Chapter VII Playing the Game 147
Social Actions 147
Influencing Attitudes 147
Social Interaction 148
Physical Actions 150
Moving 150
Carrying 151
Throwing 152
Extra Effort 152
Fighting 152
Combat Sequence 152
Combat Statistics 152
Initiative 154
Actions in Combat 155
Damage and Recovery 158
Combat Modifiers 161
Special Actions 163
Hazards and the Environment 167
Chapter VIII Narrating Blue Rose 170
Running the Game 170
Assigning Difficulties 170
Secret Checks 172
Altering the Outcome of Die Rolls 172
Faking It 173
Saying Yes to Your Players 173
Making Mistakes 173
Rewards 174
Heroic Advancement 174
Setting Considerations 174
Emotional Roleplaying 174
Reputation Precedes You 175
Official Status 175
Friend and Foe 178
Mercy and the Sword 178
Adventures & Arcana 179
Roleplaying Romance 179
Romance Between Heroes 179
Romance Between Heroes and Narrator Characters 180
Romance Between Narrator Characters 180
Roleplaying Intrigue 180
Hatching a Plot 180
Tools of the Trade 181
Practical Examples 182
Intrigue & Arcana 182
Chapter IX Bestiary 183
Creature Descriptions 183
Advancement 188
Creatures 189
Animals 189
Rhydan 194
Plants 197
Shadowspawn 200
Aberrations 202
Unliving 203
Darkfiends 207
Introductory Adventure: The Curse of Harmony 210
Adventure Summary 210
Adapting the Adventure 210
Introduction 211
Investigation 212
Hauntings 213
The Night of Fire 213
Verrik's Trail 214
Conclusion 215
Cast of Characters 215
Appendix D20 System Conversion 217
Abilities 217
Damage and Injury 217
Feat Changes 218
Spell Changes 219
Converting Creatures 219
Index 220
Character Sheet 222
Open Game License 223
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