A Board Game Education

A Board Game Education

by Jeffrey P. Hinebaugh
A Board Game Education

A Board Game Education

by Jeffrey P. Hinebaugh

eBook

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Overview

A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.

Product Details

ISBN-13: 9781607092612
Publisher: R&L Education
Publication date: 07/16/2009
Sold by: Barnes & Noble
Format: eBook
Pages: 188
File size: 2 MB

About the Author

Jeffrey P. Hinebaugh is a litigation partner with the law firm of Dinsmore&Shohl, LLP, in Cincinnati, Ohio. A life-long board game enthusiast, he has confronted some of the most challenging strategy problems figuring out how to beat his two children in Sorry!.

Table of Contents

Chapter 1 Board Games as Educational Tools (No Kidding!)
Chapter 2 Learning to Lose (Board Games, Social Science, and Early Educational Skills)
Chapter 3 Spell that Word! (Board Games and Language Arts)
Chapter 4 I Will Buy It! (Board Games and Economics)
Chapter 5 Who Done It? Where Is It? What Is It? (Board Games and Logic and Deductive Reasoning)
Chapter 6 Capture and Conquer! (Board Games and Strategy, Planning, and Negotiation)
Chapter 7 Out of the Blue! (Board Games and Creative Thinking, Communication, and Expression)
Chapter 8 Einstein Played Board Games (Board Games and Advanced Game Theory and Mathematics)
Chapter 9 We Have a Winner! (Conclusions and Observations)
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