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Head First C#: A Learner's Guide to Real-World Programming with Visual C# and .NET / Edition 2
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Head First C#: A Learner's Guide to Real-World Programming with Visual C# and .NET / Edition 2

3.7 12
by Andrew Stellman, Jennifer Greene
 

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ISBN-10: 1449380344

ISBN-13: 9781449380342

Pub. Date: 06/10/2010

Publisher: O'Reilly Media, Incorporated

You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding

Overview

You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students.

The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:

  • Start by building a useful application with pre-built components in Visual Studio 2010
  • Discover how objects work, using real-world examples
  • Store numbers, text, and other basic data types using primitives
  • Save complex data in files and databases with great C# tools
  • Build intuitive and easy-to-use interfaces by following simple rules
  • Design your code to catch exceptions — things you don't expect
  • Develop good programming habits, such as refactoring code and applying unit tests
  • Learn how web services put your programs in touch with the rest of the world
  • Make it easy for other people to install your software

Product Details

ISBN-13:
9781449380342
Publisher:
O'Reilly Media, Incorporated
Publication date:
06/10/2010
Edition description:
Second Edition
Pages:
797
Product dimensions:
8.00(w) x 9.20(h) x 1.80(d)

Table of Contents

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How to Use this Book: Intro

Chapter 1: Get Productive with C#: Visual Applications, in 10 minutes or less

Chapter 2: It’s All Just Code: Under the hood

Chapter 3: Objects: Get Oriented!: Making code make sense

Chapter 4: Types and References: It’s 10:00. Do you know where your data is?

C# Lab: A Day at the Races

Chapter 5: Encapsulation: Keep your privates... private

Chapter 6: Inheritance: Your object’s family tree

Chapter 7: Interfaces and Abstract Classes: Making classes keep their promises

Chapter 8: Enums and Collections; Storing lots of data

C# Lab: The Quest

Chapter 9: Reading and Writing Files: Save the byte array, save the world

Chapter 10: Exception Handling: Putting out fires gets old

Chapter 11: Events and Delegates: What your code does when you’re not looking

Chapter 12: Review and Preview: Knowledge, power, and building cool stuff

Chapter 13: Controls and Graphics: Make it pretty

Chapter 14: Captain Amazing: The Death of the Object

Chapter 15: LINQ: Get control of your data

C# Lab: Invaders

Leftovers: The top 11 things we wanted to include in this book

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Head First C# 5 out of 5 based on 0 ratings. 1 reviews.
INDEPENDENTREVIEWER More than 1 year ago
Do you want to learn how to use C#? If you do, then this book is for you. Authors Andrew Stellman and Jennifer Greene PSE, have done an outstanding job of writing the second edition of a book using Visual C# 2010 Express Edition, which uses C# 4.0 and .NET Framework 4.0. Stellman and Greene, begin by showing you how with Visual Studio IDE, you'll never have to spend hours writing obscure code to get a button to work again. Next, the authors show you how to get a lot of work done by using IDE. Then, they show you why objects are really useful. The authors continue by showing you the ins and outs of C#'s data types, and how to work with data in your program; and, even help you figure out a few dirty secrets about objects. Next, they show you the power of encapsulation. Then, they show you how to subclass an object to get its behavior, but keep the flexibility to make changes to that behavior. The authors continue by showing you how interfaces let you work with any class that can do the job. Next, they show you how collections let you store, sort and manage all of the data that your programs need to pore through. Then, the authors show you how to write data to a file, and then how to read that information back in from a file. They continue by showing you how to write code to deal with problems that come up by using exception handling. Next, the authors show you what events are all about: One object publishes an event, the other objects subscribe, and everyone works together to keep things moving. Then, they show you how to build some software. They continue by discussing the Graphics object, bitmaps, and a determination to not accept the graphics status quo. Finally, the authors discuss how LINQ not only lets you query data in a simple intuitive way, but, how it lets you group data, and merge data from different data sources. This most excellent book is a learning experience, not a reference book. In other words, this book makes assumptions about what you've already seen and learned.