Beginning Game Programming with Flash / Edition 1

Beginning Game Programming with Flash / Edition 1

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by Lakshmi Prayaga, Hamsa Suri
     
 

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash

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Overview

If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.

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Product Details

ISBN-13:
9781598633986
Publisher:
Cengage Learning
Publication date:
12/17/2007
Edition description:
New Edition
Pages:
272
Product dimensions:
7.48(w) x 9.02(h) x 0.77(d)

Table of Contents

Chapter 1 Introduction to Flash GUI and Action Script Chapter 2 Introduction to Action Script Chapter 3 Interactivity - Adventure Game - Treasure Hunt Chapter 4 Animations Chapter 5 Collision detection and Response, Conditional Statements, Sound and Timer Chapter 6 A Picture puzzle game Chapter 7 Simple Simon Game Chapter 8 Racing Cars game with Physics (collisions, velocity and acceleration) Chapter 9 High scores game Chapter 10 Create an editable Quiz: Snakes and ladders

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