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Game Development Essentials: Gameplay Mechanics / Edition 1
     

Game Development Essentials: Gameplay Mechanics / Edition 1

by Troy Dunniway, Jeannie Novak
 

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ISBN-10: 1418052698

ISBN-13: 9781418052690

Pub. Date: 02/18/2008

Publisher: Cengage Learning

This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing successful next-generation console games has become an increasingly complicated business as gamers are demanding more features and more complexity in the games that they play. More than ever, game designers are faced with the

Overview

This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing successful next-generation console games has become an increasingly complicated business as gamers are demanding more features and more complexity in the games that they play. More than ever, game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics will teach readers how to approach game design in an efficient way that will meet the objectives of the target audience, as well as the businesses that fund their development, by approaching game design as an interaction of various systems, instead of individual, unique but unrelated features. With an end goal of creating exciting, dynamic, and engaging games, this book will help readers navigate the options and make intelligent choices in their game design.

Product Details

ISBN-13:
9781418052690
Publisher:
Cengage Learning
Publication date:
02/18/2008
Series:
Game Development Essentials Series
Edition description:
New Edition
Pages:
288
Product dimensions:
7.90(w) x 9.90(h) x 0.80(d)

Related Subjects

Table of Contents

Chapter 1: Creating the Foundation: History of Gameplay Mechanics Chapter 2: Creating the Process: The Game's Design Path Chapter 3: Creating the Core: The Game's Heart and Soul Chapter 4: Creating the Characters: The Game's Inhabitants Chapter 5: Creating the Options: Providing Breadth Chapter 6: Creating the Connection: Providing Depth Chapter 7: Creating Progression: Ramping the Player Chapter 8: Creating Variety: Involving the Player Chapter 9: Creating Cohesion: Putting it all Together

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