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Foundation Game Design with ActionScript 3.0
     

Foundation Game Design with ActionScript 3.0

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by Rex van der Spuy
 

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In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing

Overview

In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.

We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.

Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the bookfor you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • Detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
  • Modern best practices and new content on ActionScript 3.0
  • Also covers asset creation in Photoshop and Illustrator

What you’ll learn

  • How to build interactive movies and objects with Flash
  • Athorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • How to build interactive storybooks, space-shooter, adventure and drag-and-drop games
  • To master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometry
  • To make use of design patterns andobject-oriented programmingtechniques to build robust games
  • Strategies for making games fun to play and easy to build


Who this book is for

This book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treatsprogramming as a creative artistic tool, and will help anyone who may be afraid of programming cometo love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

Table of Contents

  1. Programming Foundations: How to Make a Video Game
  2. Making Game Graphics
  3. Programming Objects
  4. Decision Making
  5. Controlling a Player Character
  6. Bumping into Things
  7. Making Games
  8. Making Bigger Games
  9. Physics, Loops, Arrays, and Sounds
  10. Advanced Object and Character Control

Product Details

ISBN-13:
9781430239932
Publisher:
Apress
Publication date:
01/10/2012
Edition description:
2nd ed. 2012
Pages:
680
Product dimensions:
7.40(w) x 9.10(h) x 1.50(d)

Meet the Author

Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

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Foundation Game Design with ActionScript 3. 0 3.7 out of 5 based on 0 ratings. 3 reviews.
Anonymous More than 1 year ago
Please make it more interedting. We could figure out the ending from right now
Anonymous More than 1 year ago
((Ello! Remember me, HatchetBlade? No, yes? I haven't written many stories, but I do review.)) <p> Bluestar sat on top of a stone outcropping, looking down on the shy apprentice who was there. "Young apprentice, it's time that you recieve your prophecy," she said with a voice like cool honey. "Thunder and wind will become one. The apprentice of leaf, and feather of crow. Hearts will join together, love united. But before that love is allowed, the feather and leaf will have been soaked in blood. Bloodshed will soon rule the Clans." Then, Bluestar faded away. <p> Leafpaw's eyes flew open. "Cinderpelt, I recieved a prophecy!" Cinderpelt lifted her head. "You did? Summarize it." <br> "I think it means that an apprentice from ThunderClan will fall in love with a warrior from WindClan. Then she said that they will have been killed, and war will be our only hope." <p> Cinderpelt's eyes grew wide. "Did Bluestar say anything about which apprentice and which warrior?" <br> "She said that it would be the apprentice of leaf and feather of crow." <br> "Oh, no, Leafpaw, she means you! I will go tell Firestar." With a flick of her tail, the dark grey shecat limped away. <p> Leafpaw started to sob. Her destiny was to be medicine cat, but she and Crowfeather would be killed. Hopefully her kits would not fare this way and be accepted into a Clan. <p> But a lonely litter of kits whose parents had disregarded the Warrior Code for the sake of their own love? <br> Leafpaw hoped so.
Anonymous More than 1 year ago
I got the sample.