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3D Game Environments: Create Professional 3D Game Worlds
     

3D Game Environments: Create Professional 3D Game Worlds

by Luke Ahearn
 

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ISBN-10: 0240808959

ISBN-13: 2900240808955

Pub. Date: 05/19/2008

Publisher: Taylor & Francis

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With

Overview

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create triple-A quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, you'll learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything you need to make your own realistic game environments.

With 3D Game Environments you'll discover: The entire game world development process; from planning to 3D modeling, UV layout, and creating textures, Exercises and projects to practice with; each section includes projects to guide you through creating different world genres, Source art to practice with and use in your own projects, as well as program demos, and plug-ins all on the companion DVD.

Luke Ahearn has served variously as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army. He has authored six books on game development and ran his own computer game company for ten years. Currently, he is the Art Director and partner of ICPU. He is the author of 3D Game Textures, also published by Focal Press.

Product Details

ISBN-13:
2900240808955
Publisher:
Taylor & Francis
Publication date:
05/19/2008
Edition description:
New Edition
Pages:
400

Table of Contents


Dedication     vii
Acknowledgments     ix
The Author     xi
Introduction     xiii
Orientation to Game World Optimizations     1
3D Concepts     39
Shaders and Materials     67
Planning the Low Polygon Urban Environment     99
Modeling the Large Urban Environment     105
Texturing the Large Urban Environment     155
Introduction to Natural Environments     189
Terrain     195
Filling the World-Trees, Plants, Rocks, Water, and Sky     223
Modeling and Texturing the Jungle Base     273
Focus on the Futuristic Interior-Normal Maps and Multipass Shaders     337
Index     371

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