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Microsoft XNA Game Studio 4.0: Learn Programming Now!
     

Microsoft XNA Game Studio 4.0: Learn Programming Now!

4.7 4
by Rob Miles
 

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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and

Overview

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game’s display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones

Product Details

ISBN-13:
9780735660250
Publisher:
Pearson Education
Publication date:
01/15/2011
Sold by:
Barnes & Noble
Format:
NOOK Book
Pages:
464
File size:
7 MB

Meet the Author

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

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Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more 4.8 out of 5 based on 0 ratings. 4 reviews.
gman570 More than 1 year ago
Good for learning c# even with no programming expirence. Goes through each step in detail.
Dexterously More than 1 year ago
This book was a great read. Although you are not required to have extensive knowledge of C# I think it would help to understand this book better. If you haven't programmed games before, this is the book for you. It is great because it covers those concepts and what I liked most about it is that the same code can work on all three platforms with just little extra code to accommodate the form factor. I strongly recommend this book to anyone looking into getting into game development for Microsoft's platforms. It's a fun read and it is covered with great tips to make your code more efficient and write once but expand it everywhere. In my opinion he should've spent more time on integrating graphics with code and making renders etc. but it's more oriented towards programmers.
Anonymous More than 1 year ago
Anonymous More than 1 year ago