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Digital Play: The Interaction of Technology, Culture, and Marketing / Edition 2
     

Digital Play: The Interaction of Technology, Culture, and Marketing / Edition 2

by Stephen Kline
 

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ISBN-10: 0773525912

ISBN-13: 2900773525916

Pub. Date: 05/26/2003

Publisher: McGill-Queens University Press

Kline (Simon Fraser University) and Dyer-Witheford (University of Western Ontario) trace the development of the video/computer gaming subculture and industry, then examine contradictions within the interactive game industry: a tension between enclosure and access in technology; a divergence between violence and variety culturally; and a marketing rift between

Overview

Kline (Simon Fraser University) and Dyer-Witheford (University of Western Ontario) trace the development of the video/computer gaming subculture and industry, then examine contradictions within the interactive game industry: a tension between enclosure and access in technology; a divergence between violence and variety culturally; and a marketing rift between commodification and free play. Distributed by Cornell University Press Services. Annotation ©2003 Book News, Inc., Portland, OR

Product Details

ISBN-13:
2900773525916
Publisher:
McGill-Queens University Press
Publication date:
05/26/2003
Edition description:
New Edition
Pages:
376

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