(Re)Searching the Digital Bauhaus / Edition 1by Thomas Binder
Pub. Date: 11/27/2008
Publisher: Springer London
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivity to participation and the social creativity inherent in the modern
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivity to participation and the social creativity inherent in the modern digital design materials.
"These creators of the Digital Bauhaus pose here the key questions for our profession and our society and they offer thought-provoking avenues for each reader to follow."
Terry Winograd, editor of "Bringing Design to Software"
"The papers together explore the possibilities for creating an 'aesthetic-technical production orientation' that recontextualizes technology as skilled practice, as always political, and as best created through sustained engagements among people, and between people and things."
Lucy Suchman, author of "Plans and Situated Action"
Table of Contents
Introduction: (Re-)Programming Interaction Design - Thomas Binder, Jonas Löwgren, Lone Malmborg
From Utopia 1981 to Utopia 2008 - Yngve Sundblad
HCI and Design: Uncomfortable Bedfellows? - Kari Kuuttii
Constructing Utopia(s) in situ - Daring to be Different - Liam Bannon
Tradition and Transcendence - Kim Halskov
Designing From Somewhere - A Located, Relational and Transformational View of Design - Margot Brereton
On Participation and Service Innovation - Jeanette Blomberg
The Phenomenological Stance of the Designer - Giorgio De Michelis
Designing for Homo Ludens, Still - Bill Gaver
Gaming Literacy: Game Design as a Model for Literacy in the 21st Century - Eric Zimmerman
Distruptions - Johan Redström
On a Scale Between Art and Design: On the Aesthetics of Function, from the Bauhaus until Today - Sara Ilstedt Hjelm
Appropriating Digital Environments - (Re-)Constructing the Physical Through the Digital - Joan Greenbaum
Designed Animism - Brenda Laurel
In Search of a Critical Stance - Erik Stolterman
A Science of the Possible - A New Practice in the Spirit of Bauhaus - Peter Ullmark
Work, Design, Computers, Artifacts - Frieder Nake
The Everyday Poetics of a Digital Bauhaus - Ylva Gislén, Åsa Harvard, Maria Hellström
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