Brain Twisters, Mind Benders & Puzzle Conundrums
  • Brain Twisters, Mind Benders & Puzzle Conundrums
  • Brain Twisters, Mind Benders & Puzzle Conundrums

Brain Twisters, Mind Benders & Puzzle Conundrums

by Frank Coussement, Peter De Schepper
     
 

These are brain games at their very best—and it’s no puzzle why! The BrainSnack® brand guarantees to train your brain, enhancing logic, imagination, creativity, and memory. This vibrant and appealing collection serves up a wide range of visual and verbal conundrums, from grids and pixel fun to concentration exercises and continuous line challenges.

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Overview

These are brain games at their very best—and it’s no puzzle why! The BrainSnack® brand guarantees to train your brain, enhancing logic, imagination, creativity, and memory. This vibrant and appealing collection serves up a wide range of visual and verbal conundrums, from grids and pixel fun to concentration exercises and continuous line challenges. Feeling lucky? Then try your hand at the Lucky Puzzle Slot Coin game. Want to test out your logic skills? Then find the "slices" that will complete the colorful pie chart. (It’s trickier than it first appears!) Search for elements that stand out from the rest, focus your attention on three-dimensional images and meaningful colors, look for repetitive series, and decipher the correct order of patterns. The result is a total mental workout that enables you to develop your gray matter at all levels—no matter what your age.

Product Details

ISBN-13:
9781936140299
Publisher:
Charlesbridge
Publication date:
04/01/2011
Pages:
288
Sales rank:
248,056
Product dimensions:
5.90(w) x 8.90(h) x 1.00(d)

Meet the Author

PeterFrank was founded in 2000 by Peter De Schepper and Frank Coussement. Their internationally registered trademark, BrainSnack®, stands for challenging, language-independent, logical puzzles and mind games for kids, teens, and adults. It also stands for high quality puzzles. Whether they are made by hand like the visual puzzles or generated by computer like Sudoku, all puzzles are tested by the target group they were made for before using them. In order to guarantee that the computer generated puzzles can actually be solved by humans, they make programs that only use human logic algorithms.

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