Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

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Overview

"Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." —Jason Della Rocca, Program Director, International Game Developers Association

Practical Advice for Landing the Job You Want!

Join the fun! Learn how to become part of the excitement and creativity of game development—one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in—even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry.

  • Learn how a game is built and published
  • Understand and acquire the skills you need to get into the industry
  • Discover the inner workings of the game business
  • Get your foot in the door as a game tester or with other entry-level jobs
  • Exercise your creativity as a game designer, artist, producer, or programmer
  • Get the right education for the job you want
  • Gain insightful advice from more than 20 industry professionals
  • Includes hundreds of useful resources for job seekers
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Product Details

  • ISBN-13: 9780072226607
  • Publisher: McGraw-Hill Professional Publishing
  • Publication date: 4/1/2003
  • Series: Consumer Series
  • Edition description: First Edition
  • Edition number: 1
  • Pages: 352
  • Sales rank: 619,931
  • Product dimensions: 7.40 (w) x 9.20 (h) x 0.69 (d)

Meet the Author

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.

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Table of Contents

Acknowledgments
Introduction
1 A Brief History of Interactive Entertainment 1
2 A World of Games 11
3 How the Game Industry Functions 23
4 Inside the Fun Factory 49
5 Preparing to Be a Game Developer 77
6 Skills and Careers in the Game Industry 111
7 How to Get a Job 173
8 Legal Issues for Creative People 217
9 The Future of Game Development 231
A Educational Institutions 243
B IGDA Curriculum Framework 255
C Jobhunting Resources and Development Tools 289
Glossary of Game Industry Terms 303
Index 323
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Customer Reviews

Average Rating 5
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Sort by: Showing all of 3 Customer Reviews
  • Anonymous

    Posted June 27, 2014

    This book really helped me

    I reccomend that you don't buy this book for the 17$ , but you should really get at your library.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted January 21, 2013

    Just what i needed

    Perfect book to get the behind the scenes on the video game industry.

    Was this review helpful? Yes  No   Report this review
  • Posted May 16, 2012

    Most Helpful Guide

    This is a very detailed book over the game industry and a majority of the jobs available. Most definitly a book that a person searching for jobs in this industry should get and read.

    Was this review helpful? Yes  No   Report this review
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