Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

Break into the Game Industry: How to Get a Job Making Video Games (Career Series) / Edition 1

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by Ernest Adams
     
 

"Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." —Jason Della Rocca, Program Director, International Game Developers Association

Practical Advice for Landing the Job You Want!

Join the fun! Learn how to become

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Overview

"Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." —Jason Della Rocca, Program Director, International Game Developers Association

Practical Advice for Landing the Job You Want!

Join the fun! Learn how to become part of the excitement and creativity of game development—one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in—even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry.

  • Learn how a game is built and published
  • Understand and acquire the skills you need to get into the industry
  • Discover the inner workings of the game business
  • Get your foot in the door as a game tester or with other entry-level jobs
  • Exercise your creativity as a game designer, artist, producer, or programmer
  • Get the right education for the job you want
  • Gain insightful advice from more than 20 industry professionals
  • Includes hundreds of useful resources for job seekers

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Product Details

ISBN-13:
9780072226607
Publisher:
McGraw-Hill Professional Publishing
Publication date:
04/01/2003
Series:
Consumer Series
Edition description:
First Edition
Pages:
352
Sales rank:
657,313
Product dimensions:
7.40(w) x 9.20(h) x 0.69(d)

Table of Contents

Acknowledgments
Introduction
1A Brief History of Interactive Entertainment1
2A World of Games11
3How the Game Industry Functions23
4Inside the Fun Factory49
5Preparing to Be a Game Developer77
6Skills and Careers in the Game Industry111
7How to Get a Job173
8Legal Issues for Creative People217
9The Future of Game Development231
AEducational Institutions243
BIGDA Curriculum Framework255
CJobhunting Resources and Development Tools289
Glossary of Game Industry Terms303
Index323

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