Renowned puzzle creator Pierre Berloquin has published more than 40 books on puzzles and games, translated into several languages. They include: Hidden Codes & Grand Designs, 150 Challenging and Instructive Puzzles: The Garden of the Sphinx, and 100 Games of Logic (all Sterling). As a consultant, he pioneered the use of encounter group techniques in creativity shops in the 1970s and applied it to businesses and research facilities in Europe and America. As an engineer, he developed innovative software, including 1995 12 Screen Test Lab with touch-screen interfaces to assess Paris Transit Authority's employees. As a multimedia creator, he developed in 1984-85 the first video game with avatars ever to work on a network, which was exhibited for several weeks at the Centre Georges Pompidou in Paris.
Breaking Codes: Unravel 100 Cryptogramsby Pierre Berloquin
For anyone interested in the science of secrecy and clandestine codes, renowned puzzle whiz Pierre Berloquin has created a collection of colorful exercises that gives amateurs an opportunity to test their deciphering skills. Berloquin formulates his clever cryptograms around the stories of 20 characters from fiction and history, including Sherlock Holmes, Edgar Allan Poe, Hildegard of Bingen, and H. P. Lovecraft.
Each short chapter features a brief historical background of the character and code, as well as five cryptogramsusing authentic alphabetsto give your brain a fun workout. Unravel the messages faster as you go along, and watch your rank increase from “shrewd detective” to “master cryptographer!"
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- Product dimensions:
- 5.30(w) x 8.20(h) x 0.40(d)
- Age Range:
- 10 Years
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What's interesting about this collection is that it offers cryptograms inspired by true-to-life cryptography and mystery language(s); with everything from endlessly cryptic Leonardo Da Vinci, or the enigmatic Voynich Manuscript, to Claude Chappe's: 'Semaphore Telegraph'. Very rarely to you get to experience cryptograms in their true form (as opposed to their alphabetical counterparts in the newspaper). I also really enjoyed reading about each set of symbols and their respective histories. They're set up in a "chapter" style, with increscent levels of difficult ranging from one "key" (¿¿), to three (¿¿¿¿¿¿) -- which is really nice. An informative, mystifying, and fascinating.