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Campaign & Freeplay
Be More Objective
This chapter guides you through creating your own, unique member of the Resistance and Security forces. This reveals all of the different variables to choose from during character creation, the augmentations you can select, the unlockables given out as your character gains ranks and experience (XP), and the various outfits and important abilities you can earn. Don’t start leveling up your character until you’ve read through this chapter!
This chapter serves as a reminder of the most important facets of this game. It goes over, and adds advanced maneuvering, to S.M.A.R.T.
moves. It reminds you of the basics of cover and the leaning system you can employ. It introduces you to melee attacks, gives some advanced strategies for keeping the enemy on the defensive (even when they’re supposed to be on the offensive), and looks at classes and the types of objectives, radar, and supplying. Finally, there’s a quick primer on how to play Brink more proficiently. This is all required reading before you embark on the Ark!
Firepower: A character’s weapons are the mainstays of his offensive capabilities. In this chapter, we reveal all the weapons you can carry,
and present an exhaustive and highly accurate chart with every minute difference between each of the weapons, so you can choose the one best-suited to the objectives you’re tasked with. Welcome to the Ark’s gun club.
Campaign & Freeplay Maps
In the game, you can select whether to play a match as part of an ongoing (single or multiplayer) Campaign, or in Freeplay mode. The key difference is the active story and the faction you appear on. Depending on the Campaign mission you choose, you’ll be working with either the
Resistance or the Security forces. During Freeplay, this is less important, and can be randomly determined. This chapter, which comprises the vast majority of this guide, provides meticulous descriptions and tactics for the entire Campaign and Freeplay experience.
These four Challenges each take place in a different cube-shaped training maze, filled with obstacles and opponents on certain occasions. Each Challenge tests and teaches a different aspect of your natural abilities, whether that’s completing objectives as different classes, using your Wall-jumping and S.M.A.R.T. move dexterity, learning to keep a Bot moving under fire, or keeping a Command Post from falling into enemy hands.
The tables in this chapter allow you to check your progress with a complete list of Achievements and Trophies; the necessary Experience (XP) needed for each Level and Rank; every single action that grants you XP (and how much); what the Challenge mode unlocks; and how all the Character Customizations are unlocked.