Build Your Own Pc Game In Seven Easy Steps

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Overview

Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together. The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready ...
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Overview

Build Your Own PC Game in Seven Easy Steps teaches you the skills youneed to start programming good PC games for Windows(TM). Step by step, you'llsee how to pull a game together. The first step is deciding what type of game to program (adventure, arcade, orthe ubiquitous other), and move on to planning your game, prototyping it, andproviding for interactivity with the player. Then you'll learn to incorporategraphics, use animation and 3D effects, and add music and sound. The final stepis getting your game ready to market. Throughout the book, specific coding examples in Visual Basic(TM) will show youhow to implement concepts. Relatively easy to use, Visual Basic is a good wayto learn game programming basics. You'll discover tips and techniques formaking the most of this popular programming environment in building your games.

Written in a snidely humorous style, this practical book teaches all the basic skills needed to program good PC games. It shows how to implement ideas and techniques in developing three specific games (a text adventure, a graphics adventure, and a graphics arcade game) with Visual Basic versions 3.0 and 4.0 for the Windows environment. CD contains complete source code and sample games.

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Editorial Reviews

Booknews
Presents eight studies on world-wide climate fluctuations, the result of a project funded by the US Environmental Protection Agency focusing on climate change in developing countries and its impact on agriculture, water resources, coastal resources, forests, and human health. Includes an integrated case study on Egypt, and color graphs and maps. Of interest to climate change researchers and policymakers. Annotation c. Book News, Inc., Portland, OR (booknews.com)
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Product Details

  • ISBN-13: 9780201489118
  • Publisher: Pearson Technology Group 2
  • Publication date: 12/18/1995
  • Edition description: BK&CD-ROM
  • Pages: 532
  • Product dimensions: 7.50 (w) x 9.25 (h) x 1.07 (d)

Meet the Author

Scott Palmer is the author of several programming books. A specialist inmaking complex topics easy to learn, he has written a number of computer games.

0201489112AB04062001

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Table of Contents

Preliminaries: Get Ready to Create Your Game
1 Plan Your Game 1
2 Prototype Your Game, or Just Type It 39
3 Add Some Code to Your Program 129
4 Learn Simple Animation Techniques 271
5 Integrate Animation into Your Game 325
6 Add Sound Effects and Music 421
7 Get Your Game Ready for Market 447
A Game Programming with Visual Basic 4.0 471
B Advanced Multimedia Programming Techniques 475
Index 501
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Sort by: Showing 1 Customer Reviews
  • Anonymous

    Posted November 23, 2000

    Good Book For Beginners

    This is a good book if your just starting VB. It only tells about the basic parts of VB. Programming games would Certainly take more than 7 steps and they wouldn't be easy.

    Was this review helpful? Yes  No   Report this review
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