Building Great Flash MX Games

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Overview

* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX
* Shows readers how to harness the full potential of Flash MX and Flash ActionScript
* Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials
* Explains the tools, ...

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Overview

* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX
* Shows readers how to harness the full potential of Flash MX and Flash ActionScript
* Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials
* Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together
* Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials

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Product Details

  • ISBN-13: 9780764519857
  • Publisher: Wiley
  • Publication date: 11/1/2002
  • Edition number: 1
  • Pages: 304
  • Product dimensions: 7.98 (w) x 9.98 (h) x 0.57 (d)

Meet the Author

Matthew David, a consultant and teacher of Flash, Fireworks, and Dreamweaver, has contributed to several books on Flash. He is also a regular contributor to various technical journals for Web developers.

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Table of Contents

Acknowledgments.

Introduction.

Part I: Tools of the Trade.

Chapter 1: Macromedia Flash MX—The Game Developer's Platform.

Chapter 2: Developing and Storyboarding a Game.

Chapter 3: ActionScript: The Foundation of Creating Games with Flash MX.

Chapter 4: Collision Detection.

Chapter 5: Managing Sound.

Chapter 6: Adding Video.

Chapter 7: Creating 3D Elements.

Chapter 8: Optimizing Bandwidth for Enhanced Experience.

Chapter 9: Creating Dynamic Games Using Databases.

Chapter 10: Multi-user Games.

Part II: Building Games.

Chapter 11: Puzzle Games.

Chapter 12: Arcade Games.

Chapter 13: Flasher Man Adventure Game.

Chapter 14: 3D Games.

Chapter 15: PDA Games.

Appendix A: ActionScript Keyboard Commands.

Appendix B: Resources.

About the Author.

Colophon.

Index.

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Customer Reviews

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Sort by: Showing all of 2 Customer Reviews
  • Anonymous

    Posted February 16, 2005

    Where's the Script

    I got this book for advanced students in my multimedia class. The students had the basics of action script down and were looking for something fun to do. Two of the games they tried in the book did not work even though they followed the instructions to the letter. Some of the steps and or scripts were missing and it was confusing to follow.

    Was this review helpful? Yes  No   Report this review
  • Anonymous

    Posted February 20, 2003

    Great Introduction to Flash Game Development

    I am new to Flash Game Developmemnt - heck I think everyone is. I needed some good pointers that would help me get started. This is a good book for that.

    Was this review helpful? Yes  No   Report this review
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