Building Interactive Systems: Principles for Human-Computer Interaction

Building Interactive Systems: Principles for Human-Computer Interaction

by Dan Olsen
     
 

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ISBN-10: 1423902483

ISBN-13: 9781423902485

Pub. Date: 01/07/2009

Publisher: Cengage Learning

This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research

Overview

This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations,and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces.

Product Details

ISBN-13:
9781423902485
Publisher:
Cengage Learning
Publication date:
01/07/2009
Series:
Advanced Topics Series
Edition description:
New Edition
Pages:
645
Product dimensions:
7.60(w) x 9.20(h) x 1.20(d)

Table of Contents

1. Introduction to Interactive Systems. 2. Drawing. 3. Event Handling. 4. Widgets. 5. Layout and Constraints. 6. Multi-View Models. 7. Abstract Model Widgets. 8. Look and Feel. 9. Interface Development Environments. 10. Internationalization. 11. Dialog Design. 12. 2D Geometry. 13. Geometric Transformations. 14. Interacting with Geometry. 15. Cut, Copy, Paste. 16. Undo. 17. Distributed Interaction. 18. Functional Design. 19. Text Input. 20. Digital Ink. 21. Selection and Fitts Law. 22. Display Space Management. 23. Presentation Architecture. 24. Physical Interaction. 25. Web Interaction. 26. Evaluation. Appendix - Math and Algorithms.

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